Env hudhint: Difference between revisions
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Note:In Left 4 Dead and later, the message will only show to the !activator unless it's singleplayer.
Note:In Garry's mod env_hudhint is removed.
Warning:Entering raw text will not allow the message to be translated between user languages.
m (env_hudhint is removed from Garry's mod) |
(-added class hierarchy, cleanup) |
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{{lang|Env hudhint}} | {{lang|Env hudhint}} | ||
__NOTOC__ | |||
{{CD|CEnvHudHint}} | |||
{{base point|env_hudhint}} It is used to control the display of HUD hints, which show the player what key is bound to a particular command. | {{base point|env_hudhint}} It is used to control the display of HUD hints, which show the player what key is bound to a particular command. | ||
{{note|In Left 4 Dead and later, the message will only show to the !activator unless it's singleplayer.}} | {{note|In Left 4 Dead and later, the message will only show to the !activator unless it's singleplayer.}} | ||
{{note|In Garry's mod env_hudhint is removed.}} | {{note|In Garry's mod env_hudhint is removed.}} | ||
[[File:Hudhint.png|right]] | |||
==Flags== | ==Flags== | ||
{{fl|1|All Players {{removed|{{l4d}}}}|Show the message to everyone on the server (otherwise show to !activator only)}} | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV|Hint Text (localized) | {{KV|Hint Text (localized)|intn=message|string|This should be match a HUD hint entry in <code>hl2\resource\[[valve_english.txt]]</code> or its localized equivalent. Example: entering "<code>#Valve_Hint_Zoom</code>" (without the quotation marks) will display the following hint text: "%+zoom% ZOOM VIEW", with %+zoom% being the key currently bound to the zoom function. | ||
{{warning|Entering raw text will not allow the message to be translated between user languages.}}}} | {{warning|Entering raw text will not allow the message to be translated between user languages.}}}} | ||
{{KV | {{KV Targetname}} | ||
==Inputs== | ==Inputs== | ||
{{IO|ShowHudHint|Shows the hint message.}} | {{IO|ShowHudHint|Shows the hint message.}} | ||
{{IO|HideHudHint|Hides the hint message.}} | {{IO|HideHudHint|Hides the hint message.}} | ||
==See Also== | ==See Also== |
Revision as of 03:30, 11 November 2022
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CEnvHudHint |
Template:Base point It is used to control the display of HUD hints, which show the player what key is bound to a particular command.


Flags
- All Players (removed since
) : [1]
- Show the message to everyone on the server (otherwise show to !activator only)
Keyvalues
- Hint Text (localized) (message) <string>
- This should be match a HUD hint entry in
hl2\resource\valve_english.txt
or its localized equivalent. Example: entering "#Valve_Hint_Zoom
" (without the quotation marks) will display the following hint text: "%+zoom% ZOOM VIEW", with %+zoom% being the key currently bound to the zoom function.

- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- ShowHudHint
- Shows the hint message.
- HideHudHint
- Hides the hint message.
See Also
- env_message - A similar entity that displays other predefined messages on the screen.