Env hudhint: Difference between revisions
		
		
		
		
		
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 Note:In Left 4 Dead and later, the message will only show to the !activator unless it's singleplayer.
Note:In Left 4 Dead and later, the message will only show to the !activator unless it's singleplayer.
 Note:In Garry's mod env_hudhint is removed.
Note:In Garry's mod env_hudhint is removed.
 Warning:Entering raw text will not allow the message to be translated between user languages.
Warning:Entering raw text will not allow the message to be translated between user languages.
		
	
| m (env_hudhint is removed from Garry's mod) |  (-added class hierarchy, cleanup) | ||
| Line 1: | Line 1: | ||
| {{lang|Env hudhint}} | {{lang|Env hudhint}} | ||
| __NOTOC__ | |||
| {{CD|CEnvHudHint}} | |||
| {{base point|env_hudhint}} It is used to control the display of HUD hints, which show the player what key is bound to a particular command. | {{base point|env_hudhint}} It is used to control the display of HUD hints, which show the player what key is bound to a particular command. | ||
| {{note|In Left 4 Dead and later, the message will only show to the !activator unless it's singleplayer.}} | {{note|In Left 4 Dead and later, the message will only show to the !activator unless it's singleplayer.}} | ||
| {{note|In Garry's mod env_hudhint is removed.}} | {{note|In Garry's mod env_hudhint is removed.}} | ||
| [[File:Hudhint.png|right]] | |||
| ==Flags== | ==Flags== | ||
| {{fl|1|All Players {{removed|{{l4d}}}}|Show the message to everyone on the server (otherwise show to !activator only)}} | |||
| ==Keyvalues== | ==Keyvalues== | ||
| {{KV|Hint Text (localized)  | {{KV|Hint Text (localized)|intn=message|string|This should be match a HUD hint entry in <code>hl2\resource\[[valve_english.txt]]</code> or its localized equivalent. Example: entering "<code>#Valve_Hint_Zoom</code>" (without the quotation marks) will display the following hint text: "%+zoom% ZOOM VIEW", with %+zoom% being the key currently bound to the zoom function. | ||
| {{warning|Entering raw text will not allow the message to be translated between user languages.}}}} | {{warning|Entering raw text will not allow the message to be translated between user languages.}}}} | ||
| {{KV  | {{KV Targetname}} | ||
| ==Inputs== | ==Inputs== | ||
| {{IO|ShowHudHint|Shows the hint message.}} | {{IO|ShowHudHint|Shows the hint message.}} | ||
| {{IO|HideHudHint|Hides the hint message.}} | {{IO|HideHudHint|Hides the hint message.}} | ||
| ==See Also== | ==See Also== | ||
Revision as of 03:30, 11 November 2022
|  Class hierarchy | 
|---|
| CEnvHudHint | 
Template:Base point It is used to control the display of HUD hints, which show the player what key is bound to a particular command.
 Note:In Left 4 Dead and later, the message will only show to the !activator unless it's singleplayer.
Note:In Left 4 Dead and later, the message will only show to the !activator unless it's singleplayer. Note:In Garry's mod env_hudhint is removed.
Note:In Garry's mod env_hudhint is removed.Flags
- All Players (removed since  ) : [1] ) : [1]
- Show the message to everyone on the server (otherwise show to !activator only)
Keyvalues
- Hint Text (localized) (message) <string>
- This should be match a HUD hint entry in hl2\resource\valve_english.txtor its localized equivalent. Example: entering "#Valve_Hint_Zoom" (without the quotation marks) will display the following hint text: "%+zoom% ZOOM VIEW", with %+zoom% being the key currently bound to the zoom function.
 Warning:Entering raw text will not allow the message to be translated between user languages.
Warning:Entering raw text will not allow the message to be translated between user languages.- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- ShowHudHint
- Shows the hint message.
- HideHudHint
- Hides the hint message.
See Also
- env_message - A similar entity that displays other predefined messages on the screen.


























