Player speedmod: Difference between revisions

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{{lang|Player speedmod|$title=player_speedmod}}
{{infotable|player_speedmod|img=[[File:player_speedmod.png]]|type=e0|engine=2|in=0}} is a [[point entity]] that speeds up or slows down player velocity over time (slow motion / fast forward.) To disable it, fire the input "ModifySpeed 1.0" to reset the speed multiplier.
{{infotable|player_speedmod|img=[[File:player_speedmod.png]]|type=e0|engine=2|in=0}} is a [[point entity]] that speeds up or slows down player velocity over time (slow motion / fast forward.) To disable it, fire the input "ModifySpeed 1.0" to reset the speed multiplier.



Revision as of 01:32, 11 November 2022

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player_speedmod
Player speedmod.png
TypePoint entity
EngineSource Source
AvailabilityIn all games
 

is a point entity that speeds up or slows down player velocity over time (slow motion / fast forward.) To disable it, fire the input "ModifySpeed 1.0" to reset the speed multiplier.

Note.pngNote:Using player_speedmod will always disable the flashlight. To enable the flashlight even as player_speedmod is active: right after firing the ModifySpeed input, fire an "EnableFlashlight" input to !player.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

ModifySpeed <floatRedirectInput/float>
Modifies player speed by X amount.

Flags

Suppress weapons : [1]
Suppress HUD : [2]
Suppress jump : [4]
Suppress duck : [8]
Suppress use : [16]
Suppress sprint : [32]
Suppress attack : [64]
Suppress zoom : [128]

See Also