Template:O Targetname: Difference between revisions

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m (use {{lang}})
(-OnKilled is only in l4d1)
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{{ScrollBox|title=Targetname|}}
{{ScrollBox|title=Targetname|}}
{{IO|OnUser1|to=OnUser4|These outputs each fire in response to the firing of the like-numbered <code>FireUser1</code> to <code>FireUser4</code> Input; see [[User Inputs and Outputs]].}}
{{IO|OnUser1|to=OnUser4|These outputs each fire in response to the firing of the like-numbered <code>FireUser1</code> to <code>FireUser4</code> Input; see [[User Inputs and Outputs]].}}
{{IO|OnKilled|only={{l4ds}}|This output fires when the entity is killed and removed from the game.}}<noinclude>[[Category:Output Templates|Targetname]]</noinclude>
{{IO|OnKilled|only={{l4d}}|This output fires when the entity is killed and removed from the game.}}<noinclude>[[Category:Output Templates|Targetname]]</noinclude>

Revision as of 05:12, 7 November 2022

Note.pngNote:This template is deprecated. For new entity pages, please use Template:O BaseEntity instead.
Targetname:
OnUser1 to OnUser4
These outputs each fire in response to the firing of the like-numbered FireUser1 to FireUser4 Input; see User Inputs and Outputs.
OnKilled  (only in Left 4 Dead)
This output fires when the entity is killed and removed from the game.