Trigger tonemap: Difference between revisions
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Note:This entity is only in the FGDs of the Left 4 Dead series. However, it still exists in the engine.
Note:This entity has keyvalues, inputs, and outputs available to usual trigger_* entities, but only has
Deprecated (talk | contribs) (Added non-SmartEdit name) |
(-added class hierarchy, cleanup) |
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{{CD|CTonemapTrigger|file1=env_tonemap_controller.h}} | |||
{{base brush|trigger_tonemap|since=Left 4 Dead}} | {{base brush|trigger_tonemap|since=Left 4 Dead}} | ||
Changes [[env_tonemap_controller|tonemap controllers]] for players touching the trigger. | Changes [[env_tonemap_controller|tonemap controllers]] for players touching the trigger. | ||
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== Keyvalues == | == Keyvalues == | ||
{{KV|Tonemap Name | {{KV|Tonemap Name|intn=TonemapName|target_destination|The name of the tonemap controller entity associated with this trigger.}} | ||
[[Category:Lighting]] | [[Category:Lighting]] |
Revision as of 04:48, 6 November 2022
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CTonemapTrigger |
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Changes tonemap controllers for players touching the trigger.


Targetname
listed as a base, so they're not listed in the FGD, but can still be added via turning off SmartEdit.Keyvalues
- Tonemap Name (TonemapName) <targetname>
- The name of the tonemap controller entity associated with this trigger.