Trigger serverragdoll: Difference between revisions
Jump to navigation
Jump to search
Tip:These triggers can be used to fix undesirable cases where the ragdoll of a dead enemy falls through the ground, such as when combat occurs on top of a func_breakable or func_physbox. Simply surround the area in question with one of these triggers.
Bug:In 
ragdolls will still be client side [todo tested in ?]
(-added class hierarchy) |
mNo edit summary |
||
Line 3: | Line 3: | ||
{{tip|These triggers can be used to fix undesirable cases where the ragdoll of a dead enemy falls ''through'' the ground, such as when combat occurs on top of a [[func_breakable]] or [[func_physbox]]. Simply surround the area in question with one of these triggers.}} | {{tip|These triggers can be used to fix undesirable cases where the ragdoll of a dead enemy falls ''through'' the ground, such as when combat occurs on top of a [[func_breakable]] or [[func_physbox]]. Simply surround the area in question with one of these triggers.}} | ||
{{bug|In {{ | {{bug|In {{l4ds}} ragdolls will still be client side}} | ||
{{optim_brush}} | {{optim_brush}} |
Revision as of 04:44, 6 November 2022
![]() |
---|
CServerRagdollTrigger |
![]() |
Template:Base brush It is a volume that forces any NPC inside it to create a server side ragdoll instead of a client one.



