Env funnel: Difference between revisions
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{{code class|CEnvFunnel|effects.cpp}} | {{code class|CEnvFunnel|effects.cpp}} | ||
==Flags== | == Flags == | ||
{{fl|1|Reverse|Funnel repels sprites instead of attracting them.}} | |||
==Keyvalues== | == Keyvalues == | ||
{{KV | {{KV Targetname}} | ||
==Inputs== | == Inputs == | ||
{{ | {{IO|Use|nofgd=1|Activates the entity}} | ||
Revision as of 07:14, 1 November 2022
Template:Base point It creates many sprites which move toward a point (or from a point). This effect is used in c1a0e. The sprite is hardcoded to be
sprites/flare6.vmt
, but some games are missing this texture.
This entity must be activated with the Use input. After it's Use
d, it is deleted from the map.
Flags
- Reverse : [1]
- Funnel repels sprites instead of attracting them.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Use !FGD
- Activates the entity