Info projecteddecal: Difference between revisions
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{{base_point|info_projecteddecal}} | {{base_point|info_projecteddecal}} It projects a [[decal]] onto anything capable of receiving one. If it has no target name then the decal will be applied as soon as the map loads; otherwise it will wait for the '''Activate''' input. | ||
It projects a [[decal]] onto anything capable of receiving one. If it has no target name then the decal will be applied as soon as the map loads; otherwise it will wait for the '''Activate''' input. | |||
== Keyvalues == | == Keyvalues == | ||
{{KV|texture|decal|The image to apply as a decal. }} | {{KV|texture|intn=texture|decal|The image to apply as a decal. }} | ||
{{KV|Distance|float|Maximum distance from the origin to project the decal.}} | {{KV|Distance|intn=Distance|float|Maximum distance from the origin to project the decal.}} | ||
{{KV Angles}} | {{KV Angles}} | ||
{{KV Targetname}} | {{KV Targetname}} | ||
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== Inputs == | == Inputs == | ||
{{IO|Activate|Force the decal to apply itself to the world.}} | {{IO|Activate|Force the decal to apply itself to the world.}} | ||
== See also == | == See also == | ||
* [[Decals]] | * [[Decals]] |
Revision as of 10:50, 28 October 2022
Template:Base point It projects a decal onto anything capable of receiving one. If it has no target name then the decal will be applied as soon as the map loads; otherwise it will wait for the Activate input.
Keyvalues
- texture (texture) <decal>
- The image to apply as a decal.
- Distance (Distance) <float>
- Maximum distance from the origin to project the decal.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Activate
- Force the decal to apply itself to the world.