Point deathfall camera: Difference between revisions

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{{l4d series point|point_deathfall_camera}}. It is a camera entity that players falling to their deaths look through.
{{l4d series point|point_deathfall_camera}} It is a camera entity that players falling to their deaths look through.


== Keyvalues ==
== Keyvalues ==
{{KV|Field of view|float|Player FOV}}
{{KV|Field of view|intn=fov|float|Player FOV}}
{{KV|Seconds to reach FOV target|float|Amount of time it should take to reach the specified FOV}}
{{KV|Seconds to reach FOV target|intn=fov_rate|float|Amount of time it should take to reach the specified FOV}}
{{KV Targetname}}
{{KV Targetname}}
{{KV Angles}}
{{KV Angles}}
{{KV Parentname}}
== Inputs ==
{{I Targetname}}
{{I Parentname}}
== Outputs ==
{{O Targetname}}


== See also ==
== See also ==

Revision as of 12:22, 27 October 2022

Template:L4d series point It is a camera entity that players falling to their deaths look through.

Keyvalues

Field of view (fov) <float>
Player FOV
Seconds to reach FOV target (fov_rate) <float>
Amount of time it should take to reach the specified FOV
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

See also