Point deathfall camera: Difference between revisions
Jump to navigation
Jump to search
(Reformat) |
(-concise page) |
||
Line 1: | Line 1: | ||
{{l4d series point|point_deathfall_camera}} | {{l4d series point|point_deathfall_camera}} It is a camera entity that players falling to their deaths look through. | ||
== Keyvalues == | == Keyvalues == | ||
{{KV|Field of view|float|Player FOV}} | {{KV|Field of view|intn=fov|float|Player FOV}} | ||
{{KV|Seconds to reach FOV target|float|Amount of time it should take to reach the specified FOV}} | {{KV|Seconds to reach FOV target|intn=fov_rate|float|Amount of time it should take to reach the specified FOV}} | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV Angles}} | {{KV Angles}} | ||
== See also == | == See also == |
Revision as of 12:22, 27 October 2022
Template:L4d series point It is a camera entity that players falling to their deaths look through.
Keyvalues
- Field of view (fov) <float>
- Player FOV
- Seconds to reach FOV target (fov_rate) <float>
- Amount of time it should take to reach the specified FOV
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.