Func precipitation blocker: Difference between revisions

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m (Available in the following Source games to Available since Left 4 Dead)
(-added a note, removed wrong or irrelevant info)
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{{base point|func_precipitation_blocker|since=Left 4 Dead}}
{{base brush|func_precipitation_blocker|since=Left 4 Dead}} It prevents rain and snow inside its volume.
 
{{note|Moving or killing this entity in-game has no effect. Rain and snow is still being blocked where it was placed originally.}}
== Entity description ==
A brush entity that prevents rain and snow inside its volume.


== Keyvalues ==
== Keyvalues ==
{{KV Targetname}}
{{KV Targetname}}
{{KV Parentname}}
== Inputs ==
{{I Targetname}}
{{I Parentname}}


== Outputs ==
== See Also ==
{{O Targetname}}
* [[func_precipitation]]

Revision as of 12:38, 6 October 2022

Template:Base brush It prevents rain and snow inside its volume.

Note.pngNote:Moving or killing this entity in-game has no effect. Rain and snow is still being blocked where it was placed originally.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

See Also