Env explosion: Difference between revisions
		
		
		
		
		
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TeamSpen210 (talk | contribs)  (Describe damage force/ignored class)  | 
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==Keyvalues==  | ==Keyvalues==  | ||
{{KV|Magnitude   | {{KV|Magnitude|intn=iMagnitude|integer|The amount of damage done by the explosion.}}  | ||
{{KV|Radius Override   | {{KV|Radius Override|intn=iRadiusOverride|integer|If specified, the radius in which the explosion damages entities. If unspecified, the radius will be based on the magnitude.}}  | ||
{{KV|Fireball Sprite   | {{KV|Fireball Sprite|intn=fireballsprite|sprite|Sprite of the fireball.}}  | ||
{{KV|Render Mode   | {{KV|Render Mode|intn=rendermode|choices|[[Render mode]] of the fireball.  | ||
:*0: Normal  | :*0: Normal  | ||
:*4: Solid  | :*4: Solid  | ||
:*5: Additive}}  | :*5: Additive}}  | ||
{{KV|Ignored Entity   | {{KV|Ignored Entity|intn=ignoredEntity|target_destination|Do not harm or affect the named entity.}}  | ||
{{KV|Damage Force   | {{KV|Damage Force|intn=DamageForce|float|nofgd=1|If set, use this value as a magnitude for physics force.}}  | ||
{{KV|Ignored Class   | {{KV|Ignored Class|intn=ignoredClass|integer|Do not harm or affect this [[List_of_default_AI_relationships|class]] of NPC. }}  | ||
{{KV BaseEntity|css=1}}  | {{KV BaseEntity|css=1}}  | ||
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==Outputs==  | ==Outputs==  | ||
{{O BaseEntity  | {{O BaseEntity}}  | ||
==See Also==  | ==See Also==  | ||
*{{ent|env_physexplosion}}  | *{{ent|env_physexplosion}}  | ||
Revision as of 09:48, 22 September 2022
Template:Base point It creates an explosion at its origin.
Flags
- 1: No Damage
 - 2: Repeatable - Once the explosion has happened, the entity will not remove itself. Otherwise, it will be removed 0.3 seconds after the 
Explodeinput is sent (during that time it could possibly re-fire). - 4: No Fireball
 8: No Smoke- No effect.- 16: No Decal - Black scorch decal left at the explosion center.
 32: No Sparks- No effect.- 64: No Sound
 - 128: Random Orientation
 - 256: No Fireball Smoke - Fireball smoke only spawns if the fireball itself can too.
 - 512: No Particles
 1024: No DLights- No effect.- 2048: Don't clamp Min - Allow much smaller fire sprites.
 - 4096: Don't clamp Max - Allow much larger fire sprites.
 - 8192: Damage above surface only - Don't do damage to the player if they are underwater.
 - 16384: Generic damage - Do 
DMG_GENERICdamage, as opposed toDMG_BLAST. 
Keyvalues
- Magnitude (iMagnitude) <integer>
 - The amount of damage done by the explosion.
 
- Radius Override (iRadiusOverride) <integer>
 - If specified, the radius in which the explosion damages entities. If unspecified, the radius will be based on the magnitude.
 
- Fireball Sprite (fireballsprite) <sprite>
 - Sprite of the fireball.
 
- Render Mode (rendermode) <choices>
 - Render mode of the fireball.
- 0: Normal
 - 4: Solid
 - 5: Additive
 
 
- Ignored Entity (ignoredEntity) <targetname>
 - Do not harm or affect the named entity.
 
Inputs
- Explode
 - Triggers the explosion.