Player weaponstrip: Difference between revisions

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m (-added missing inputs that exists in l4d2 (not sure if it's only l4d2))
(-removed uniportant information)
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== Keyvalues ==
== Keyvalues ==
{{KV BaseEntity}}
{{KV Targetname}}


== Inputs ==
== Inputs ==
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{{IO|StripActiveWeapon|only={{l4d2}}|Removes the active weapon.}}
{{IO|StripActiveWeapon|only={{l4d2}}|Removes the active weapon.}}
{{IO|StripWeaponByClassname|only={{l4d2}}|Removes a weapon by classname, eg 'weapon_gascan'}}
{{IO|StripWeaponByClassname|only={{l4d2}}|Removes a weapon by classname, eg 'weapon_gascan'}}
{{I BaseEntity}}
== Outputs ==
{{O BaseEntity}}


==See also==
==See also==
* [[trigger_weapon_strip]] - Similiar brush entity.
* [[trigger_weapon_strip]] - Similiar brush entity.

Revision as of 09:45, 19 September 2022

Template:Base point This entity strips the player of their weapons and/or suit.

Icon-Bug.pngBug:In the PortalPortal 2 Portal series, the player's weapon will lower and become non-functional, but will not actually disappear.  [todo tested in ?]
PlacementTip.pngWorkaround:Fire a DisableDraw input to the viewmodel entity with a slight delay after triggering the weaponstrip. (This does not prevent later picked up weapons from appearing.)
Note.pngNote:In multiplayer, only the !activator is targeted. This means the input needs to be fired as a result of a player interaction, such as touching a trigger or pressing a button. In games with VScript, EntFireByHandle() can instead be used to fire the input with a specific player as the activator.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Strip
Strip player's weapons
StripWeaponsAndSuit
Strip player's weapons and suit
StripActiveWeapon  (only in Left 4 Dead 2)
Removes the active weapon.
StripWeaponByClassname  (only in Left 4 Dead 2)
Removes a weapon by classname, eg 'weapon_gascan'

See also