Template:KV WeaponSpawnSingle: Difference between revisions
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m (Typo: "Collision bo type" --> "Collision type") |
1416006136 (talk | contribs) m (add {{Lang}}) |
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{{ScrollBox|title=WeaponSpawnSingle|noscroll=1| | <noinclude>{{lang|Template:KV WeaponSpawnSingle}}</noinclude>{{ScrollBox|title=WeaponSpawnSingle|noscroll=1| | ||
{{KV|Weapon Skin|integer|intn=weapon_skin|Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.}} | {{KV|Weapon Skin|integer|intn=weapon_skin|Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.}} | ||
{{KV|Glow Range|float|intn=glowrange|Set a custom glow range for this spawner. 0 means use the default range.}} | {{KV|Glow Range|float|intn=glowrange|Set a custom glow range for this spawner. 0 means use the default range.}} |
Revision as of 19:23, 3 September 2022
WeaponSpawnSingle:
- Weapon Skin (weapon_skin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Collisions (solid) <choices>
- Collision type.
- 0 : Not Solid
- 2 : Use Bounding Box
- 6 : Use VPhysics
Model: