Item ammo ar2: Difference between revisions

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[[File: item_ammo_ar2.png | right | 300px]]
[[File: item_ammo_ar2.png | right | 300px]]


{{hl2 point|item_ammo_ar2}} It's a clip of pulse ammo for the [[weapon_ar2|Overwatch pulse rifle]].
{{hl2 point|item_ammo_ar2}} It's a magazine of pulse ammo for the [[weapon_ar2|Overwatch pulse rifle]].


The amount of ammo the clip will provide depends on the current difficulty setting:
The amount of ammo the clip will provide depends on the current difficulty setting:

Revision as of 15:02, 21 August 2022

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Item ammo ar2.png

Template:Hl2 point It's a magazine of pulse ammo for the Overwatch pulse rifle.

The amount of ammo the clip will provide depends on the current difficulty setting:

  • Easy: 24
  • Normal: 20
  • Hard: 12
C++ In code, it is represented by theCItem_BoxLRoundsclass, defined in theitem_ammo.cppfile.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

Start Constrained : [1]
Spawns with motion disabled.

Outputs

Item:

OnPlayerTouch
Fires when the player touches this item. !activator is the player.
OnCacheInteraction
This output fires when the player proves they have "found" this item.
Fires on:
  • Player Touch (whether or not player actually acquires the item).
  • Picked up by +use.
  • Picked up by gravity gun.
  • Punted by gravity gun.

See also