Weapon autoshotgun spawn: Difference between revisions
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(Discarded {{WeaponSpawn}} ||| Added new categories (weapons)) |
m (Added section "See Also") |
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== Outputs == | == Outputs == | ||
{{O WeaponSpawn}} | {{O WeaponSpawn}} | ||
== See Also == | |||
* {{ent|weapon_shotgun_spas_spawn}} | |||
* {{ent|weapon_pumpshotgun_spawn}} | |||
* {{ent|weapon_shotgun_chrome_spawn}} | |||
[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Left 4 Dead Weapons]] | [[Category:Left 4 Dead Weapons]] | ||
[[Category:Left 4 Dead 2 Weapons]] | [[Category:Left 4 Dead 2 Weapons]] |
Revision as of 14:08, 1 August 2022
Template:L4d series point It is a possible spawn point for automatic shotguns, which are commonly referred as an "autoshotgun", even when the game instructor from calls the weapon with a new name - "Tactical Shotgun".
Keyvalues
- Count (count) <integer>
- Max number of weapons given before disappearing.
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Glow Backface Multiple (glowbackfacemult) <float> (only in
) !FGD
- If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
Flags
- Enable Physics : [1]
- Must Exist : [2]
- Add to director scavenge list : [65536]
- Todo: What does this flag mean?
Inputs
Outputs
- OnItemSpawn (removed since
)
- Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.