Weapon autoshotgun spawn: Difference between revisions
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{{l4d series point|weapon_autoshotgun_spawn}} It is a possible spawn point for automatic shotguns. | {{l4d series point|weapon_autoshotgun_spawn}} It is a possible spawn point for automatic shotguns, which are commonly referred as an "autoshotgun", even when the game instructor from {{l4d2}} calls the weapon with a new name - "Tactical Shotgun". | ||
{{WeaponSpawn|optionalscavenge=1}} | |||
== Keyvalues == | |||
{{KV WeaponSpawn}} | |||
{{KV BaseEntity|l4d2=1}} | |||
== Flags == | |||
{{Fl WeaponSpawn|optionalscavenge=1}} | |||
== Inputs == | |||
{{I WeaponSpawn}} | |||
== Outputs == | |||
{{O WeaponSpawn}} | |||
[[Category:Weapons]] | |||
[[Category:Left 4 Dead Weapons]] | |||
[[Category:Left 4 Dead 2 Weapons]] |
Revision as of 13:33, 1 August 2022
Template:L4d series point It is a possible spawn point for automatic shotguns, which are commonly referred as an "autoshotgun", even when the game instructor from calls the weapon with a new name - "Tactical Shotgun".
Keyvalues
- Count (count) <integer>
- Max number of weapons given before disappearing.
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Glow Backface Multiple (glowbackfacemult) <float> (only in
) !FGD
- If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
Flags
- Enable Physics : [1]
- Must Exist : [2]
- Add to director scavenge list : [65536]
- Todo: What does this flag mean?