Template:Fl WeaponSpawn: Difference between revisions
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(Wanted to keep the template inheritance consistent for {{X WeaponSpawn}} templates, so here's a {{#ifeq:{{{optionalscavenge|1}}}|0||}}. || Updated template to use {{Fl}} templates) |
(Added documentation, rough edit of what's from {{WeaponSpawn}}, may use /doc page in future) |
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<noinclude> | |||
__NOTOC__ | |||
This template has a parameter to account that weapon entities between their L4D1 and L4D2 versions have [[FGD]] differences.<br> | |||
<b>Parameters:</b> | |||
<pre>{{WeaponSpawn|optionalscavenge=1}}</pre> | |||
{{param|optionalscavenge}} - Display flags for<code>WeaponSpawnOptionalScavenge</code>. | |||
<hr> | |||
</noinclude> | |||
{{ScrollBox|title=WeaponSpawn| | {{ScrollBox|title=WeaponSpawn| | ||
{{Fl|4|Absorb any dropped weapon type|only={{l4d2}}}} | {{Fl|4|Absorb any dropped weapon type|only={{l4d2}}}} |
Revision as of 13:20, 1 August 2022
This template has a parameter to account that weapon entities between their L4D1 and L4D2 versions have FGD differences.
Parameters:
{{WeaponSpawn|optionalscavenge=1}}
{{{optionalscavenge}}} - Display flags forWeaponSpawnOptionalScavenge
.
WeaponSpawn:
- Enable Physics : [1]
- Must Exist : [2]
- Add to director scavenge list : [65536]
- Todo: What does this flag mean?