Template:KV WeaponSpawnSingle: Difference between revisions
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m (Added noscroll=1 to KV BaseEntity to avoid double scrollboxes in KV WeaponSpawn) |
(Part of discarding usage of {{WeaponSpawn}} - Removed weird {{{#if:}}} that looks for "show_modelKV") |
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Line 2: | Line 2: | ||
{{KV|Weapon Skin|integer|intn=weapon_skin|Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.}} | {{KV|Weapon Skin|integer|intn=weapon_skin|Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.}} | ||
{{KV|Glow Range|float|intn=glowrange|Set a custom glow range for this spawner. 0 means use the default range.}} | {{KV|Glow Range|float|intn=glowrange|Set a custom glow range for this spawner. 0 means use the default range.}} | ||
{{KV|Collisions|choices|intn=solid|Collision | {{KV|Collisions|choices|intn=solid|Collision bo type.}} | ||
:* 0 : Not Solid | :* 0 : Not Solid | ||
:* 2 : Use Bounding Box | :* 2 : Use Bounding Box | ||
Line 9: | Line 9: | ||
{{minititle|Model}} | {{minititle|Model}} | ||
{{KV|Glow Backface Multiple|intn=glowbackfacemult|float|nofgd=1|If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.|only={{l4d2}}}} | {{KV|Glow Backface Multiple|intn=glowbackfacemult|float|nofgd=1|If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.|only={{l4d2}}}} | ||
<noinclude> | |||
[[Category:Keyvalue Templates|WeaponSpawnSingle]] | [[Category:Keyvalue Templates|WeaponSpawnSingle]] | ||
</noinclude> | </noinclude> |
Revision as of 12:09, 1 August 2022
{{ScrollBox|title=WeaponSpawnSingle|noscroll=1|
- Weapon Skin (weapon_skin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Collisions (solid) <choices>
- Collision bo type.
- 0 : Not Solid
- 2 : Use Bounding Box
- 6 : Use VPhysics
Model: