Tool textures (GoldSrc): Difference between revisions
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SirYodaJedi (talk | contribs) m (make all images 64 pixels wide, for consistency. will integer-upscale the 16x and 32x ones later, for professionality) |
SirYodaJedi (talk | contribs) (→HLBASICS.WAD: ritual_standard.wad) |
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== HLBASICS.WAD == | == HLBASICS.WAD == | ||
<code>HLBASICS.WAD</code> is found in {{cscz|4}} and {{dod|4}}, and is used to avoid needing to load <code>HALFLIFE.WAD</code> for maps that don't use base Half-Life 1 textures. {{clarify}} | <code>HLBASICS.WAD</code> is found in {{cscz|4}} and {{dod|4}}, and is used to avoid needing to load <code>HALFLIFE.WAD</code> for maps that don't use base Half-Life 1 textures. {{clarify}} Some of these are also in {{czds|4}}, via <code>RITUAL_STANDARD.WAD</code>, as well as in {{cscz|4}}, via <code>CZRITUAL_STANDARD.WAD</code>. | ||
{| class="wikitable" | {| class="wikitable" | ||
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Revision as of 18:49, 18 July 2022
HALFLIFE.WAD
| Image | Name | Usage / Notes |
|---|---|---|
![]() |
{BLUE | An invisible brush face. |
![]() |
{INVISIBLE | Functions same as {BLUE. |
| AAATRIGGER | Used for trigger brush entities. | |
![]() |
BLACK | |
| CLIP | See Clip texture | |
| ORIGIN | Treated as the origin point for rotating entities, such as func_door_rotating. | |
![]() |
SKY | Used for displaying the skybox. |
![]() |
TRANSLUCENT | |
![]() |
WHITE |
HLBASICS.WAD
HLBASICS.WAD is found in
Counter-Strike: Condition Zero and
Day of Defeat, and is used to avoid needing to load HALFLIFE.WAD for maps that don't use base Half-Life 1 textures. [Clarify] Some of these are also in
Condition Zero Deleted Scenes, via RITUAL_STANDARD.WAD, as well as in
Counter-Strike: Condition Zero, via CZRITUAL_STANDARD.WAD.
| Image | Name | Usage / Notes |
|---|---|---|
![]() |
{blue | An invisible brush face. |
![]() |
aaa_1 | |
![]() |
aaa_2 | |
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aaa_3 | |
![]() |
aaa_hurt | |
![]() |
aaa_multi | |
![]() |
aaa_once | |
![]() |
aaa_push | |
![]() |
aaa_push2 | |
| AAATRIGGER | Used for trigger brush entities. | |
| clip | See Clip texture. | |
| cr_matleaf | ||
| cr_matmetal | ||
![]() |
hint | |
| ORIGIN | Treated as the origin point for rotating entities, such as func_door_rotating. | |
| SKIP | ||
![]() |
sky | Used for displaying the skybox. |
Condition Zero only
| Image | Name | Usage / Notes |
|---|---|---|
| bark | ||
![]() |
black | |
| cr_matbark | ||
| cr_matcard | ||
| cull | ||
| leaf | ||
| loc | ||
![]() |
skycull |
Day of Defeat only
| Image | Name | Usage / Notes |
|---|---|---|
| cr_mathvymetal | ||
| cr_matsand | ||
| cr_matwood | ||
| NULL |
ZHLT.WAD
ZHLT.WAD is used for the additional features provided by the ZHLT and VHLT compilers. It does not come with any vanilla first-party GoldSrc title, but instead comes with ZHLT/VHLT.


















