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Tip:In most situations, it is graphics processing that takes up the majority of a budget. AI and game rules have no excuse for becoming expensive within a single frame, and physics calculations can be kept under control by limiting the number of interacting objects at any one time.
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{{ | {{lang|Budget}}[[Category:Glossary]] | ||
| | In game design, the [[budget]] is the amount of time available to process each frame. | ||
}} | |||
In game design, the | |||
*At 60 [[Wikipedia:Frame rate#Frame_rates_in_video_games|frames per second]], the optimal figure, each frame must be drawn in '''16.6 milliseconds''' or less. | *At 60 [[Wikipedia:Frame rate#Frame_rates_in_video_games|frames per second]], the optimal figure, each frame must be drawn in '''16.6 milliseconds''' or less. | ||
*At 30 FPS, the lowest acceptable figure, the budget allows for '''33.3 milliseconds''' per frame. | *At 30 FPS, the lowest acceptable figure, the budget allows for '''33.3 milliseconds''' per frame. | ||
{{tip|In most situations it is graphics processing that takes up the majority of a budget. AI and game rules have no excuse for becoming [[expensive]] within a single frame, and [[physics]] calculations can be kept under control by limiting the number of interacting objects at any one time.}} | {{tip|In most situations, it is graphics processing that takes up the majority of a budget. AI and game rules have no excuse for becoming [[expensive]] within a single frame, and [[physics]] calculations can be kept under control by limiting the number of interacting objects at any one time.}} | ||
In practical terms, it is impossible to achieve a set framerate on the PC platform, since hardware can vary wildly and affect performance in all manner of different areas—so don't worry too much about the numbers above. Your best bet as a modder is to ensure that the game performs well with mid-level settings on modest hardware, and then allow your audience to tune their own settings according to their system's capabilities. | |||
Source's built-in tool for monitoring performance is the console command | == Monitoring Your Budget == | ||
Source's built-in tool for monitoring performance is the console command {{ent|showbudget}}. | |||
== See | == See Also == | ||
*[[Cheap]] | *[[Cheap]] | ||
*[[Expensive]] | *[[Expensive]] | ||
*[[Free]] | *[[Free]] | ||
Revision as of 07:15, 7 July 2022
In game design, the budget is the amount of time available to process each frame.
- At 60 frames per second, the optimal figure, each frame must be drawn in 16.6 milliseconds or less.
- At 30 FPS, the lowest acceptable figure, the budget allows for 33.3 milliseconds per frame.

In practical terms, it is impossible to achieve a set framerate on the PC platform, since hardware can vary wildly and affect performance in all manner of different areas—so don't worry too much about the numbers above. Your best bet as a modder is to ensure that the game performs well with mid-level settings on modest hardware, and then allow your audience to tune their own settings according to their system's capabilities.
Monitoring Your Budget
Source's built-in tool for monitoring performance is the console command showbudget.