Free: Difference between revisions

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{{lang|free}}[[Category:Glossary]]
|ru=free:ru
In game design, a [[free]] entity/effect/function/whatever is one that does not have any impact on runtime performance at all.
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In game design, a '''free''' entity/effect/function/whatever is one that does not have any impact on run-time performance at all.
This is only the case when an operation would be carried out anyway; where rather than ''adding'' data, your actions ''replace'' that which already exists. The best examples of this in Source are static, unnamed [[Lighting|lights]] and [[Skybox_(2D)|2D skyboxes]].


This is only the case when an operation would be carried out anyway; where rather than ''adding'' data, your actions ''replace'' that which already exists. The best examples of this in Source are static, un-named [[Lighting|lights]] and [[Skybox_(2D)|2D skyboxes]].
==See Also ==
 
==See also ==
*[[Budget]]
*[[Budget]]
*[[Cheap]]
*[[Cheap]]
*[[Expensive]]
*[[Expensive]]
[[Category:Glossary]]

Revision as of 07:07, 7 July 2022

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In game design, a free entity/effect/function/whatever is one that does not have any impact on runtime performance at all.

This is only the case when an operation would be carried out anyway; where rather than adding data, your actions replace that which already exists. The best examples of this in Source are static, unnamed lights and 2D skyboxes.

See Also