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{{ | {{lang|free}}[[Category:Glossary]] | ||
| | In game design, a [[free]] entity/effect/function/whatever is one that does not have any impact on runtime performance at all. | ||
This is only the case when an operation would be carried out anyway; where rather than ''adding'' data, your actions ''replace'' that which already exists. The best examples of this in Source are static, unnamed [[Lighting|lights]] and [[Skybox_(2D)|2D skyboxes]]. | |||
==See Also == | |||
==See | |||
*[[Budget]] | *[[Budget]] | ||
*[[Cheap]] | *[[Cheap]] | ||
*[[Expensive]] | *[[Expensive]] | ||
Revision as of 07:07, 7 July 2022
In game design, a free entity/effect/function/whatever is one that does not have any impact on runtime performance at all.
This is only the case when an operation would be carried out anyway; where rather than adding data, your actions replace that which already exists. The best examples of this in Source are static, unnamed lights and 2D skyboxes.