VVIS: Difference between revisions

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An optional compiling tool that sets the portals on your map. It determines what must be rendered in a certain area, allowing the game to ignore parts of the map, speeding up rendering.
An optional compiling tool that sets the portals on your map. It determines what must be rendered in a certain area, allowing the game to ignore parts of the map, speeding up rendering.
If this process is taking too long, be sure to read up on [[Controlling Geometry Visibility and Compile Times]] on how to reduce [[visleafs]] using func_details.
If this process is taking too long, be sure to read up on [[Controlling Geometry Visibility and Compile Times]] on how to reduce [[visleafs]] using [[func_detail]]s.





Revision as of 12:47, 7 March 2006

An optional compiling tool that sets the portals on your map. It determines what must be rendered in a certain area, allowing the game to ignore parts of the map, speeding up rendering. If this process is taking too long, be sure to read up on Controlling Geometry Visibility and Compile Times on how to reduce visleafs using func_details.


It is not recommended to leave out this process on any final maps, but it's okay to skip if you just want a quick look at how your level looks.

Options

Use these in combination with expert compile mode or a batch file:

Common options

Command Description
-v (or -verbose) Turn on verbose output (also shows more command)
-fast Only do first quick pass on vis calculations.
-mpi Use VMPI to distribute computations.
-low Run as an idle-priority process.
-vproject (or -game) <directory> Override the VPROJECT environment variable.

Other options

Command Description
-novconfig Don't bring up graphical UI on vproject errors.
-radius_override Force a vis radius, regardless of whether an env_fog_controller specifies one.
-mpi_pw <pw> Use a password to choose a specific set of VMPI workers.
-threads Control the number of threads vbsp uses (defaults to the # of processors (times 2 for hyperthreading CPU's) on your machine).
-nosort Don't sort portals (sorting is an optimization).
-tmpin Make portals come from \tmp\<mapname>.
-tmpout Make portals come from \tmp\<mapname>.

See Also