BTS Turret Repair Rooms: Difference between revisions
No edit summary |
No edit summary |
||
| Line 11: | Line 11: | ||
===Turrets Under Construction=== | ===Turrets Under Construction=== | ||
The ones you see pictured are simply <code>[[prop_static]]</code> entities with the world model <code>models/props_bts/bts_turret.mdl</code>. You can also put fully built, but malfunctioning turrets in the area. Create an [[npc_portal_turret_floor]], and go to the "flags" tab. You can make it <code> out of bullets</code>, or just completely inactive. | The ones you see pictured are simply <code>[[prop_static]]</code> entities with the world model <code>models/props_bts/bts_turret.mdl</code>. You can also put fully built, but malfunctioning turrets in the area. Create an <code>[[npc_portal_turret_floor]]</code>, and go to the "flags" tab. You can make it <code> out of bullets</code>, or just completely inactive. | ||
[[Category: Portal]] | [[Category: Portal]] | ||
[[Category: Level Design]] | [[Category: Level Design]] | ||
[[Category: Tutorials]] | [[Category: Tutorials]] | ||
Revision as of 19:23, 7 June 2022
Introduction
This guide will teach you how to create Turret Repair rooms.
Workstation
Table
Create a prop_static and set its world model to models/props_bts/bts_table_static.mdl. Next, you can place some tools on top of it by creating two prop_physics entities with the world models models/props_c17/tools_wrench01a.mdl and models/props_c17/tools_pliers01a.mdl. You can also put a radio on it if you want.
For the chair, create a prop_static with the world model models/props_bts/bts_chair_static.mdl. If you want it to be a prop_physics, it must have the model models\props_bts\bts_chair.mdl.
Turrets Under Construction
The ones you see pictured are simply prop_static entities with the world model models/props_bts/bts_turret.mdl. You can also put fully built, but malfunctioning turrets in the area. Create an npc_portal_turret_floor, and go to the "flags" tab. You can make it out of bullets, or just completely inactive.