$ignorez: Difference between revisions
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Note:$ignorez can be used on any textures or models, which means that, if the server allows custom files, it can be used to create a wallhack cheat. This has only been fixed, by disabling it entirely, in
Day of Defeat: Source,
Team Fortress 2,
Counter-Strike: Source and
Half-Life 2: Deathmatch. Attempting to use it in those games will print the next error message in the console: "Ignoring material flag $ignorez".
(It wasn't patched, this still works considering I've been using it a week ago!) |
(Reworded and documented the fact that Valve actually went out of their way to disable it in "competitive games".) |
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'''<code>$ignorez</code>''' (as in "ignore the Z axis") is a [[boolean]] setting that enables [[cheap]] [[sorting]]. It is mostly used for interface materials, which will always be in front of the 3D world, and skybox materials, which will always be behind. | '''<code>$ignorez</code>''' (as in "ignore the Z axis") is a [[boolean]] setting available in almost all {{source|4}} games that enables [[cheap]] [[sorting]]. It is mostly used for interface materials, which will always be rendered in front of the 3D world, and skybox materials, which will always be behind. | ||
{{note|$ignorez can be used on any textures or models, which can be used to cheat | {{note|$ignorez can be used on any textures or models, which means that, if the server allows custom files, it can be used to create a wallhack cheat. This has only been fixed, by disabling it entirely, in {{dods|4}}, {{tf2|4}}, {{css|4}} and {{hl2dm|4}}. Attempting to use it in those games will print the next error message in the console: "Ignoring material flag $ignorez".}} | ||
[[Category:List of Shader Parameters|I]] | [[Category:List of Shader Parameters|I]] |
Revision as of 18:10, 1 June 2022
$ignorez
(as in "ignore the Z axis") is a boolean setting available in almost all Source games that enables cheap sorting. It is mostly used for interface materials, which will always be rendered in front of the 3D world, and skybox materials, which will always be behind.




