List of L4D Soundscapes: Difference between revisions

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(Added soundscape script file names)
m (Added a DSP column)
Line 16: Line 16:
== Airport (Dead Air) ==
== Airport (Dead Air) ==
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="350px"|Name
!width="275px"|Name
!Description
!Description
!width="105px"|Position Number
!width="75px"|DSP
!width="175px"|Position Number
!width="200px"|Position Origin
!width="200px"|Position Origin
!width="250px"|Location Description
!width="250px"|Location Description
Line 24: Line 25:
|height="40px"|airport.finaleoutside
|height="40px"|airport.finaleoutside
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 30: Line 32:
|height="40px"|airport_01.rooftop
|height="40px"|airport_01.rooftop
|Identical to <code>urban.rooftop</code>.
|Identical to <code>urban.rooftop</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 36: Line 39:
|height="40px"|urban.airport.rooftop.spawn
|height="40px"|urban.airport.rooftop.spawn
|Identical to <code>urban.rooftop</code>.
|Identical to <code>urban.rooftop</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 42: Line 46:
|height="40px"|airport_01.apartment
|height="40px"|airport_01.apartment
|
|
|align="center" | {{DSP | 1}}
|
|
|align="center" | (3418.33, 2239.67, 272.90)
|align="center" | (3418.33, 2239.67, 272.90)
Line 48: Line 53:
|height="40px"|airport_01.street
|height="40px"|airport_01.street
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 54: Line 60:
|height="40px"|airport_01.alley
|height="40px"|airport_01.alley
|Identical to <code>urban.alley</code>.
|Identical to <code>urban.alley</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 60: Line 67:
|height="40px"|airport_01.rooftopspawn
|height="40px"|airport_01.rooftopspawn
|Identical to <code>urban.hospitalspawn</code>.
|Identical to <code>urban.hospitalspawn</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 66: Line 74:
|height="40px"|airport_01.inn
|height="40px"|airport_01.inn
|Identical to <code>urban.apartment</code>.
|Identical to <code>urban.apartment</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 72: Line 81:
|height="40px"|airport_01.hotel
|height="40px"|airport_01.hotel
|Identical to <code>urban.apartment</code>.
|Identical to <code>urban.apartment</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 78: Line 88:
|height="40px"|airport_01.greenhouse
|height="40px"|airport_01.greenhouse
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 84: Line 95:
|height="40px"|airport_02.street
|height="40px"|airport_02.street
|Identical to <code>airport_01.street</code>.
|Identical to <code>airport_01.street</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 90: Line 102:
|height="40px"|airport_02.alley
|height="40px"|airport_02.alley
|
|
|align="center" | {{DSP | 1}}
|
|
|align="center" | (5090.92, 3289.04, 61.51)
|align="center" | (5090.92, 3289.04, 61.51)
|Medium burning fire.
|Medium burning fire.
|-
|-
|
|
|
|
|
Line 102: Line 116:
|height="40px"|airport_02.apartment
|height="40px"|airport_02.apartment
|
|
|align="center" | {{DSP | 1}}
|
|
|align="center" | (4910.51, 2638.24, 466.05)
|align="center" | (4910.51, 2638.24, 466.05)
|Electrical hum from a vending machine.
|Electrical hum from a vending machine.
|-
|-
|
|
|
|
|
Line 114: Line 130:
|height="40px"|airport_02.rooftop
|height="40px"|airport_02.rooftop
|
|
|align="center" | {{DSP | 1}}
|
|
|align="center" | (6274.14, 3824.39, 516.56)
|align="center" | (6274.14, 3824.39, 516.56)
Line 120: Line 137:
|height="40px"|airport_02.pillarsroom
|height="40px"|airport_02.pillarsroom
|Identical to <code>urban.pillarsroom</code>.
|Identical to <code>urban.pillarsroom</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 126: Line 144:
|height="40px"|airport_02.office
|height="40px"|airport_02.office
|
|
|align="center" | {{DSP | 1}}
|
|
|align="center" | (8496.57, 4025.56, 104.33)
|align="center" | (8496.57, 4025.56, 104.33)
Line 132: Line 151:
|height="40px"|airport_02.respawn
|height="40px"|airport_02.respawn
|Identical to <code>urban.respawn</code>.
|Identical to <code>urban.respawn</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 138: Line 158:
|height="40px"|airport_03.alley
|height="40px"|airport_03.alley
|
|
|align="center" | {{DSP | 1}}
|
|
|align="center" | (-4942.73, -2730.21, 61.32)
|align="center" | (-4942.73, -2730.21, 61.32)
|Medium burning fire.
|Medium burning fire.
|-
|-
|
|
|
|
|
Line 148: Line 170:
|height="40px"| Medium burning fire.
|height="40px"| Medium burning fire.
|-
|-
|
|
|
|
|
Line 154: Line 177:
|height="40px"| Flourescent light.
|height="40px"| Flourescent light.
|-
|-
|
|
|
|
|
Line 160: Line 184:
|height="40px"| Humming machine.
|height="40px"| Humming machine.
|-
|-
|
|
|
|
|
Line 166: Line 191:
|height="40px"| Flourescent light.
|height="40px"| Flourescent light.
|-
|-
|
|
|
|
|
Line 172: Line 198:
|height="40px"| Humming machine.
|height="40px"| Humming machine.
|-
|-
|
|
|
|
|
Line 180: Line 207:
|height="40px"|airport_03.boilerroom
|height="40px"|airport_03.boilerroom
|
|
|align="center" | {{DSP | 1}}
|align="center" | 0
|align="center" | 0
|
|
Line 186: Line 214:
|height="40px"|airport_03.street
|height="40px"|airport_03.street
|
|
|align="center" | {{DSP | 1}}
|
|
|align="center" | (-6795.31, -1355.78, 244.03)
|align="center" | (-6795.31, -1355.78, 244.03)
|Random metal scaffold rattling.
|Random metal scaffold rattling.
|-
|-
|
|
|
|
|
Line 196: Line 226:
|height="40px"| Flourescent light.
|height="40px"| Flourescent light.
|-
|-
|
|
|
|
|
Line 202: Line 233:
|height="40px"| Humming machine.
|height="40px"| Humming machine.
|-
|-
|
|
|
|
|
Line 208: Line 240:
|height="40px"| Large bold burning fire (burning car).
|height="40px"| Large bold burning fire (burning car).
|-
|-
|
|
|
|
|
Line 214: Line 247:
|height="40px"| Flourescent light.
|height="40px"| Flourescent light.
|-
|-
|
|
|
|
|
Line 222: Line 256:
|height="40px"|airport_03.streetoffices
|height="40px"|airport_03.streetoffices
|
|
|align="center" | {{DSP | 1}}
|align="center" | 0
|align="center" | 0
|
|
|Flourescent light
|Flourescent light
|-
|-
|
|
|
|
|
Line 232: Line 268:
|height="40px"| Humming machine
|height="40px"| Humming machine
|-
|-
|
|
|
|
|
Line 238: Line 275:
|height="40px"| Medium burning fire.
|height="40px"| Medium burning fire.
|-
|-
|
|
|
|
|
Line 246: Line 284:
|height="40px"|airport_03.pumproomsmall
|height="40px"|airport_03.pumproomsmall
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 252: Line 291:
|height="40px"|airport_03.powerplant
|height="40px"|airport_03.powerplant
|
|
|align="center" | {{DSP | 1}}
|align="center" | 0
|align="center" | 0
|
|
|Flourescent light.
|Flourescent light.
|-
|-
|
|
|
|
|
Line 262: Line 303:
|height="40px"| Humming machine
|height="40px"| Humming machine
|-
|-
|
|
|
|
|
Line 268: Line 310:
|height="40px"| Medium burning fire.
|height="40px"| Medium burning fire.
|-
|-
|
|
|
|
|
Line 276: Line 319:
|height="40px"|airport_03.powerplantinside
|height="40px"|airport_03.powerplantinside
|
|
|align="center" | {{DSP | 1}}
|align="center" | 0
|align="center" | 0
|
|
|Humming machine
|Humming machine
|-
|-
|
|
|
|
|
Line 288: Line 333:
|height="40px"|airport_03.controlroom
|height="40px"|airport_03.controlroom
|
|
|align="center" | {{DSP | 1}}
|align="center" | 0
|align="center" | 0
|
|
Line 294: Line 340:
|
|
|
|
| align="center" | 1
|
|align="center" | 1
|
|
|height="40px"| Humming machine.
|height="40px"| Humming machine.
|-
|-
|
|
|
|
|
Line 306: Line 354:
|height="40px"|airport_03.respawn
|height="40px"|airport_03.respawn
|
|
|align="center" | {{DSP | 1}}
|align="center" | 0
|align="center" | 0
|
|
|Flourescent light
|Flourescent light
|-
|-
|
|
|
|
|
Line 316: Line 366:
|height="40px"| Humming machine
|height="40px"| Humming machine
|-
|-
|
|
|
|
|
Line 324: Line 375:
|height="40px"|airport_03.parkinggarage
|height="40px"|airport_03.parkinggarage
|
|
|align="center" | {{DSP | 1}}
|align="center" | 1
|align="center" | 1
|
|
Line 330: Line 382:
|height="40px"|airport_03.skybridge
|height="40px"|airport_03.skybridge
|
|
|align="center" | {{DSP | 1}}
|align="center" | 0
|align="center" | 0
|
|
Line 336: Line 389:
|height="40px"|airport_03.airportinterior
|height="40px"|airport_03.airportinterior
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 342: Line 396:
|height="40px"|airport_04.office
|height="40px"|airport_04.office
|
|
|align="center" | {{DSP | 1}}
|
|
|align="center"|(1145.20, 3943.29, 312.05)
|align="center"|(1145.20, 3943.29, 312.05)
Line 348: Line 403:
|height="40px"|airport_04.baggageclaim
|height="40px"|airport_04.baggageclaim
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 354: Line 410:
|height="40px"|airport_04.terminal
|height="40px"|airport_04.terminal
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 360: Line 417:
|height="40px"|airport_04.conveyor
|height="40px"|airport_04.conveyor
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 366: Line 424:
|height="40px"|airport_04.respawn
|height="40px"|airport_04.respawn
|Identical to <code>urban.respawn</code>.
|Identical to <code>urban.respawn</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 372: Line 431:
|height="40px"|airport_04.ramp
|height="40px"|airport_04.ramp
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 378: Line 438:
|height="40px"|airport_04.bathroom
|height="40px"|airport_04.bathroom
|Identical to <code>urban.respawn</code>.
|Identical to <code>urban.respawn</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 384: Line 445:
|height="40px"|airport_04.ticketing
|height="40px"|airport_04.ticketing
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 390: Line 452:
|height="40px"|airport_04.security
|height="40px"|airport_04.security
|
|
|align="center" | {{DSP | 1}}
|
|
|align="center"|(1818.47, 1358.97, 25.94)
|align="center"|(1818.47, 1358.97, 25.94)
Line 396: Line 459:
|height="40px"|airport_05.street
|height="40px"|airport_05.street
|Identical to <code>urban.street</code>.
|Identical to <code>urban.street</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 402: Line 466:
|height="40px"|airport_05.finaleinside
|height="40px"|airport_05.finaleinside
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 408: Line 473:
|height="40px"|airport_05.finaleoutside
|height="40px"|airport_05.finaleoutside
|
|
|align="center" | {{DSP | 1}}
|
|
|align="center"|(-5060.30, 9600.11, -313.47)
|align="center"|(-5060.30, 9600.11, -313.47)
Line 414: Line 480:
|height="40px"|airport_05.respawn
|height="40px"|airport_05.respawn
|
|
|align="center" | {{DSP | 1}}
|
|
|align="center"| (4475.37, 4562.37, 62.17)
|align="center"| (4475.37, 4562.37, 62.17)
Line 420: Line 487:
|height="40px"|airport_05.finaleroof
|height="40px"|airport_05.finaleroof
|Identical to <code>urban.finaleroof</code>.
|Identical to <code>urban.finaleroof</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 428: Line 496:
== Farm (Blood Harvest) ==
== Farm (Blood Harvest) ==
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="350px"|Name
!width="275px"|Name
!Description
!Description
!width="105px"|Position Number
!width="75px"|DSP
!width="175px"|Position Number
!width="200px"|Position Origin
!width="200px"|Position Origin
!width="250px"|Location Description
!width="250px"|Location Description
Line 436: Line 505:
|height="40px"|farm_01.morning
|height="40px"|farm_01.morning
|Identical to <code>rural.morning</code>.
|Identical to <code>rural.morning</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 442: Line 512:
|height="40px"|farm_01.bridge
|height="40px"|farm_01.bridge
|Identical to <code>rural.bridge</code>.
|Identical to <code>rural.bridge</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 448: Line 519:
|height="40px"|farm_01.smallbuilding
|height="40px"|farm_01.smallbuilding
|Identical to <code>rural.smallbuilding</code>.
|Identical to <code>rural.smallbuilding</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 454: Line 526:
|height="40px"|farm_01.trainyardentrance
|height="40px"|farm_01.trainyardentrance
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 460: Line 533:
|height="40px"|farm_01.trainyardrespawn
|height="40px"|farm_01.trainyardrespawn
|Identical to <code>rural.trainyardrespawn</code>.
|Identical to <code>rural.trainyardrespawn</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 466: Line 540:
|height="40px"|farm_02.trainyardentrance
|height="40px"|farm_02.trainyardentrance
|Identical to <code>rural.trainyardentrance</code>.
|Identical to <code>rural.trainyardentrance</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 472: Line 547:
|height="40px"|farm_02.trainyardrespawn
|height="40px"|farm_02.trainyardrespawn
|
|
|align="center" | {{DSP | 1}}
|
|
|align="center"| (-6377.34, -6575.94, 352.26)
|align="center"| (-6377.34, -6575.94, 352.26)
Line 478: Line 554:
|height="40px"|farm_02.trainyardbuilding2
|height="40px"|farm_02.trainyardbuilding2
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 484: Line 561:
|height="40px"|farm_02.trainyardbuilding2window
|height="40px"|farm_02.trainyardbuilding2window
|Identical to <code>rural.trainyardbuilding2window</code>.
|Identical to <code>rural.trainyardbuilding2window</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 490: Line 568:
|height="40px"|farm_02.trainyard2
|height="40px"|farm_02.trainyard2
|Identical to <code>rural.trainyard2</code>.
|Identical to <code>rural.trainyard2</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 496: Line 575:
|height="40px"|farm_02.traintunnel
|height="40px"|farm_02.traintunnel
|
|
|align="center" | {{DSP | 1}}
|
|
|align="center"| (-3481.24, -8872.65, 39.14)
|align="center"| (-3481.24, -8872.65, 39.14)
Line 502: Line 582:
|height="40px"|farm_02.drainagesmall
|height="40px"|farm_02.drainagesmall
|Identical to <code>rural.drainagesmall</code>.
|Identical to <code>rural.drainagesmall</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 508: Line 589:
|height="40px"|farm_03.drainagesmall
|height="40px"|farm_03.drainagesmall
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 514: Line 596:
|height="40px"|farm_03.drainagebig
|height="40px"|farm_03.drainagebig
|Identical to <code>rural.drainagebig</code>.
|Identical to <code>rural.drainagebig</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 520: Line 603:
|height="40px"|farm_03.traintunnel
|height="40px"|farm_03.traintunnel
|Identical to <code>rural.traintunnel</code>.
|Identical to <code>rural.traintunnel</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 526: Line 610:
|height="40px"|farm_03.morning
|height="40px"|farm_03.morning
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 532: Line 617:
|height="40px"|farm_03.house
|height="40px"|farm_03.house
|Identical to <code>rural.house</code>.
|Identical to <code>rural.house</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 538: Line 624:
|height="40px"|farm_04.morning
|height="40px"|farm_04.morning
|Identical to <code>rural.morning</code>.
|Identical to <code>rural.morning</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 544: Line 631:
|height="40px"|farm_04.trainyardentrance
|height="40px"|farm_04.trainyardentrance
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 550: Line 638:
|height="40px"|farm_04.bridge
|height="40px"|farm_04.bridge
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 556: Line 645:
|height="40px"|farm_04.smallbuilding2
|height="40px"|farm_04.smallbuilding2
|Identical to <code>rural.smallbuilding2</code>.
|Identical to <code>rural.smallbuilding2</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 562: Line 652:
|height="40px"|farm_04.house
|height="40px"|farm_04.house
|Identical to <code>rural.house</code>.
|Identical to <code>rural.house</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 568: Line 659:
|height="40px"|farm_05.trainyardentrance
|height="40px"|farm_05.trainyardentrance
|Identical to <code>rural.trainyardrespawn</code>.
|Identical to <code>rural.trainyardrespawn</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 574: Line 666:
|height="40px"|farm_05.morning
|height="40px"|farm_05.morning
|Identical to <code>rural.morning</code>.
|Identical to <code>rural.morning</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 580: Line 673:
|height="40px"|farm_05.smallbuilding2
|height="40px"|farm_05.smallbuilding2
|Identical to <code>rural.smallbuilding2</code>.
|Identical to <code>rural.smallbuilding2</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 588: Line 682:
== Garage (Crash Course) ==
== Garage (Crash Course) ==
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="350px"|Name
!width="275px"|Name
!Description
!Description
!width="105px"|Position Number
!width="75px"|DSP
!width="175px"|Position Number
!width="200px"|Position Origin
!width="200px"|Position Origin
!width="250px"|Location Description
!width="250px"|Location Description
Line 596: Line 691:
|height="40px"|garage_01.alley
|height="40px"|garage_01.alley
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
Line 602: Line 698:
|height="40px"|garage_01.spawn
|height="40px"|garage_01.spawn
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
|Medium burning fire.
|Medium burning fire.
|-
|-
|
|
|
|
|
Line 614: Line 712:
|height="40px"|garage_01.interior
|height="40px"|garage_01.interior
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
|Medium burning fire.
|Medium burning fire.
|-
|-
|
|
|
|
|
Line 626: Line 726:
|height="40px"|garage_01.checkpoint
|height="40px"|garage_01.checkpoint
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
Line 632: Line 733:
|height="40px"|garage_01.street
|height="40px"|garage_01.street
|
|
|align="center" | {{DSP | 1}}
|
|
|align="center"| (-2654.78, -8420.69, 44.05)
|align="center"| (-2654.78, -8420.69, 44.05)
Line 638: Line 740:
|height="40px"| garage_02.checkpoint
|height="40px"| garage_02.checkpoint
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
Line 644: Line 747:
|height="40px"| garage_02.street
|height="40px"| garage_02.street
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
Line 650: Line 754:
|height="40px"|garage_02.alley
|height="40px"|garage_02.alley
|Identical to <code>urban.alley</code>.
|Identical to <code>urban.alley</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 656: Line 761:
|height="40px"|garage_02.interior
|height="40px"|garage_02.interior
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
|Medium burning fire.
|Medium burning fire.
|-
|-
|
|
|
|
|
Line 668: Line 775:
|height="40px"|garage_02.finale
|height="40px"|garage_02.finale
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
|Looping vehicle diesel engine.
|Looping vehicle diesel engine.
|-
|-
|
|
|
|
|
Line 678: Line 787:
|height="40px"| Looping vehicle diesel engine.
|height="40px"| Looping vehicle diesel engine.
|-
|-
|
|
|
|
|
Line 688: Line 798:
== Hospital (No Mercy) ==
== Hospital (No Mercy) ==
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="350px"|Name
!width="275px"|Name
!Description
!Description
!width="105px"|Position Number
!width="75px"|DSP
!width="175px"|Position Number
!width="200px"|Position Origin
!width="200px"|Position Origin
!width="250px"|Location Description
!width="250px"|Location Description
Line 696: Line 807:
|height="40px"|background_menu.streetrain
|height="40px"|background_menu.streetrain
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
Line 702: Line 814:
|height="40px"|hospital_01.alleyrain
|height="40px"|hospital_01.alleyrain
|Identical to <code>urban.alleyrain</code>.
|Identical to <code>urban.alleyrain</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 708: Line 821:
|height="40px"|hospital_01.streetrain
|height="40px"|hospital_01.streetrain
|Identical to <code>urban.streetrain</code>.
|Identical to <code>urban.streetrain</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 714: Line 828:
|height="40px"|hospital_01.subway
|height="40px"|hospital_01.subway
|Identical to <code>urban.subway</code>.
|Identical to <code>urban.subway</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 720: Line 835:
|height="40px"|hospital_01.rooftop_1b_interior2
|height="40px"|hospital_01.rooftop_1b_interior2
|Identical to <code>urban.rooftop_1b_interior2</code>.
|Identical to <code>urban.rooftop_1b_interior2</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 726: Line 842:
|height="40px"|hospital_01.street
|height="40px"|hospital_01.street
|Identical to <code>urban.street</code>.
|Identical to <code>urban.street</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 732: Line 849:
|height="40px"|hospital_01.rooftop_1b
|height="40px"|hospital_01.rooftop_1b
|Identical to <code>urban.rooftop_1b</code>.
|Identical to <code>urban.rooftop_1b</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 738: Line 856:
|height="40px"|hospital_01.rooftop_1b_interior
|height="40px"|hospital_01.rooftop_1b_interior
|Identical to <code>urban.rooftop_1b_interior</code>.
|Identical to <code>urban.rooftop_1b_interior</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 744: Line 863:
|height="40px"|hospital_02.rooftop_1b_interior2
|height="40px"|hospital_02.rooftop_1b_interior2
|Identical to <code>urban.rooftop_1b_interior2</code>.
|Identical to <code>urban.rooftop_1b_interior2</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 750: Line 870:
|height="40px"|hospital_02.underground_2
|height="40px"|hospital_02.underground_2
|Identical to <code>urban.underground_2</code>.
|Identical to <code>urban.underground_2</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 756: Line 877:
|height="40px"|hospital_02.underground_1
|height="40px"|hospital_02.underground_1
|Identical to <code>urban.underground_1</code>.
|Identical to <code>urban.underground_1</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 762: Line 884:
|height="40px"|hospital_02.underground_3
|height="40px"|hospital_02.underground_3
|Identical to <code>urban.underground_3</code>.
|Identical to <code>urban.underground_3</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 768: Line 891:
|height="40px"|hospital_02.pillarsroom
|height="40px"|hospital_02.pillarsroom
|
|
|align="center" | {{DSP | 1}}
|
|
|align="center"| (8155.77, 3031.04, -147.45)
|align="center"| (8155.77, 3031.04, -147.45)
Line 774: Line 898:
|height="40px"|hospital_02.alleyrain
|height="40px"|hospital_02.alleyrain
|Identical to <code>urban.alleyrain</code>.
|Identical to <code>urban.alleyrain</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 780: Line 905:
|height="40px"|hospital_02.generatorroom_off
|height="40px"|hospital_02.generatorroom_off
|Identical to <code>urban.generatorroom_off</code>.
|Identical to <code>urban.generatorroom_off</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 786: Line 912:
|height="40px"|hospital_02.generatorroom
|height="40px"|hospital_02.generatorroom
|Identical to <code>urban.generatorroom</code>.
|Identical to <code>urban.generatorroom</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 792: Line 919:
|height="40px"|hospital_02.streetrain
|height="40px"|hospital_02.streetrain
|Identical to <code>urban.streetrain</code>.
|Identical to <code>urban.streetrain</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 798: Line 926:
|height="40px"|hospital_02.rooftop_1b_interior
|height="40px"|hospital_02.rooftop_1b_interior
|
|
|align="center" | {{DSP | 1}}
|
|
|align="center"| (7611.45, 4382.66, 259.27)
|align="center"| (7611.45, 4382.66, 259.27)
|Electrical hum from a vending machine.
|Electrical hum from a vending machine.
|-
|-
|
|
|
|
|
Line 810: Line 940:
|height="40px"|hospital_02.rooftop
|height="40px"|hospital_02.rooftop
|Identical to <code>urban.rooftop</code>.
|Identical to <code>urban.rooftop</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 816: Line 947:
|height="40px"|hospital_02.controlroom
|height="40px"|hospital_02.controlroom
|Identical to <code>urban.controlroom</code>.
|Identical to <code>urban.controlroom</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 822: Line 954:
|height="40px"|hospital_02.warehouseoutside
|height="40px"|hospital_02.warehouseoutside
|Identical to <code>urban.warehouseoutside</code>.
|Identical to <code>urban.warehouseoutside</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 828: Line 961:
|height="40px"|hospital_03.alleyrain
|height="40px"|hospital_03.alleyrain
|
|
|align="center" | {{DSP | 1}}
|
|
|align="center"| (12817.86, 8036.78, 125.83)
|align="center"| (12817.86, 8036.78, 125.83)
Line 834: Line 968:
|height="40px"|hospital_03.rooftop_1b_interior2
|height="40px"|hospital_03.rooftop_1b_interior2
|
|
|align="center" | {{DSP | 1}}
|
|
|align="center"| (11136.49, 5917.66, 86.23)
|align="center"| (11136.49, 5917.66, 86.23)
|Medium amount of rain hitting ground.
|Medium amount of rain hitting ground.
|-
|-
|
|
|
|
|
Line 846: Line 982:
|height="40px"|hospital_03.warehouse_1
|height="40px"|hospital_03.warehouse_1
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 852: Line 989:
|height="40px"|hospital_03.steamtunnel
|height="40px"|hospital_03.steamtunnel
|Identical to <code>urban.steamtunnel</code>.
|Identical to <code>urban.steamtunnel</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 858: Line 996:
|height="40px"|hospital_03.boilerroom
|height="40px"|hospital_03.boilerroom
|Identical to <code>urban.boilerroom</code>.
|Identical to <code>urban.boilerroom</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 864: Line 1,003:
|height="40px"|hospital_03.sewer
|height="40px"|hospital_03.sewer
|
|
|align="center" | {{DSP | 1}}
|
|
|align="center"| (14283.93, 11623.13, -351.96)
|align="center"| (14283.93, 11623.13, -351.96)
|Leaking water loop.
|Leaking water loop.
|-
|-
|
|
|
|
|
Line 876: Line 1,017:
|height="40px"|hospital_03.pipetunnel
|height="40px"|hospital_03.pipetunnel
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 882: Line 1,024:
|height="40px"|hospital_03.streetrain
|height="40px"|hospital_03.streetrain
|Identical to <code>urban.streetrain</code>.
|Identical to <code>urban.streetrain</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 888: Line 1,031:
|height="40px"|hospital_03.hospital
|height="40px"|hospital_03.hospital
|
|
|align="center" | {{DSP | 1}}
|
|
|align="center"| (12662.56, 12319.38, 31.77)
|align="center"| (12662.56, 12319.38, 31.77)
|Heavy sound of buzzing flies (dead body).
|Heavy sound of buzzing flies (dead body).
|-
|-
|
|
|
|
|
Line 898: Line 1,043:
|height="40px"| Electrical hum from a vending machine.  
|height="40px"| Electrical hum from a vending machine.  
|-
|-
|
|
|
|
|
Line 906: Line 1,052:
|height="40px"|hospital_03.rooftop_1b_interior
|height="40px"|hospital_03.rooftop_1b_interior
|Identical to <code>urban.rooftop_1b_interior</code>.
|Identical to <code>urban.rooftop_1b_interior</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 912: Line 1,059:
|height="40px"|hospital_03.respawn
|height="40px"|hospital_03.respawn
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 918: Line 1,066:
|height="40px"|hospital_04.hospital_interior
|height="40px"|hospital_04.hospital_interior
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 924: Line 1,073:
|height="40px"|hospital_04.hospital_atrium
|height="40px"|hospital_04.hospital_atrium
|
|
|align="center" | {{DSP | 1}}
|
|
|align="center"| (12709.09, 12042.67, 191.22)
|align="center"| (12709.09, 12042.67, 191.22)
Line 930: Line 1,080:
|height="40px"|hospital_04.elevator
|height="40px"|hospital_04.elevator
|Identical to <code>urban.elevator</code>.
|Identical to <code>urban.elevator</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 936: Line 1,087:
|height="40px"|hospital_04.finaleoutside
|height="40px"|hospital_04.finaleoutside
|Identical to <code>urban.finaleoutside</code>.
|Identical to <code>urban.finaleoutside</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 942: Line 1,094:
|height="40px"|hospital_04.construction
|height="40px"|hospital_04.construction
|Identical to <code>urban.construction</code>.
|Identical to <code>urban.construction</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 948: Line 1,101:
|height="40px"|hospital_04.street
|height="40px"|hospital_04.street
|Identical to <code>urban.street</code>.
|Identical to <code>urban.street</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 954: Line 1,108:
|height="40px"|hospital_04.respawn
|height="40px"|hospital_04.respawn
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 960: Line 1,115:
|height="40px"|hospital_05.street
|height="40px"|hospital_05.street
|Identical to <code>urban.street</code>.
|Identical to <code>urban.street</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 966: Line 1,122:
|height="40px"|hospital_05.finaleinside
|height="40px"|hospital_05.finaleinside
|
|
|align="center" | {{DSP | 1}}
|
|
|align="center"| (5819.67, 8430.61, 5920.03)
|align="center"| (5819.67, 8430.61, 5920.03)
|Medium amount of rain hitting ground.
|Medium amount of rain hitting ground.
|-
|-
|
|
|
|
|
Line 978: Line 1,136:
|height="40px"|hospital_05.finaleoutside
|height="40px"|hospital_05.finaleoutside
|Identical to <code>urban.finaleoutside</code>.
|Identical to <code>urban.finaleoutside</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 984: Line 1,143:
|height="40px"|hospital_05.respawn
|height="40px"|hospital_05.respawn
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 990: Line 1,150:
|height="40px"|hospital_05.finaleroof
|height="40px"|hospital_05.finaleroof
|Identical to <code>urban.finaleroof</code>.
|Identical to <code>urban.finaleroof</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 996: Line 1,157:
|height="40px"|hospital_05.elevatorshaft
|height="40px"|hospital_05.elevatorshaft
|
|
|align="center" | {{DSP | 1}}
|
|
|align="center"| (7200.16, 9297.32, 5920.03)
|align="center"| (7200.16, 9297.32, 5920.03)
|Leaking water loop.
|Leaking water loop.
|-
|-
|
|
|
|
|
Line 1,010: Line 1,173:
== Lighthouse (The Last Stand) ==
== Lighthouse (The Last Stand) ==
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="350px"|Name
!width="275px"|Name
!Description
!Description
!width="105px"|Position Number
!width="75px"|DSP
!width="175px"|Position Number
!width="200px"|Position Origin
!width="200px"|Position Origin
!width="250px"|Location Description
!width="250px"|Location Description
Line 1,018: Line 1,182:
|height="40px"|lighthouse.woods
|height="40px"|lighthouse.woods
|
|
|align="center" | {{DSP | 1}}
|
|
|align="center"| (2360.08, -82.87, 173.25)
|align="center"| (2360.08, -82.87, 173.25)
|Water waves hitting the shoreline.
|Water waves hitting the shoreline.
|-
|-
|
|
|
|
|
Line 1,028: Line 1,194:
|height="40px"| Occasional distant fog horn.
|height="40px"| Occasional distant fog horn.
|-
|-
|
|
|
|
|
Line 1,036: Line 1,203:
|height="40px"|lighthouse.house
|height="40px"|lighthouse.house
|
|
|align="center" | {{DSP | 1}}
|
|
|align="center"| (2360.08, -82.87, 173.25)
|align="center"| (2360.08, -82.87, 173.25)
|Water waves hitting the shoreline.
|Water waves hitting the shoreline.
|-
|-
|
|
|
|
|
Line 1,046: Line 1,215:
|height="40px"| Infrequent loud and close-up fog horn.
|height="40px"| Infrequent loud and close-up fog horn.
|-
|-
|
|
|
|
|
Line 1,052: Line 1,222:
|height="40px"| Medium burning fire.
|height="40px"| Medium burning fire.
|-
|-
|
|
|
|
|
Line 1,062: Line 1,233:
== Smalltown (Death Toll) ==
== Smalltown (Death Toll) ==
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="350px"|Name
!width="275px"|Name
!Description
!Description
!width="105px"|Position Number
!width="75px"|DSP
!width="175px"|Position Number
!width="200px"|Position Origin
!width="200px"|Position Origin
!width="250px"|Location Description
!width="250px"|Location Description
Line 1,070: Line 1,242:
|height="40px"|smalltown_01.woods_start
|height="40px"|smalltown_01.woods_start
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
Line 1,076: Line 1,249:
|height="40px"|smalltown_01.woods
|height="40px"|smalltown_01.woods
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
Line 1,082: Line 1,256:
|height="40px"|smalltown_01.riverbed
|height="40px"|smalltown_01.riverbed
|
|
|align="center" | {{DSP | 1}}
|
|
|align="center"| (-13336.70, -11634.56, -510.17)
|align="center"| (-13336.70, -11634.56, -510.17)
|Swamp frog loop.
|Swamp frog loop.
|-
|-
|
|
|
|
|
Line 1,094: Line 1,270:
|height="40px"|smalltown_01.tunnel
|height="40px"|smalltown_01.tunnel
|Identical to <code>rural.caveclosed</code>.
|Identical to <code>rural.caveclosed</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,100: Line 1,277:
|height="40px"|smalltown_01.tunnel_hall
|height="40px"|smalltown_01.tunnel_hall
|Identical to <code>rural.drainagesmall</code>.
|Identical to <code>rural.drainagesmall</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,106: Line 1,284:
|height="40px"|smalltown_01.tunnel_bigroom
|height="40px"|smalltown_01.tunnel_bigroom
|Identical to <code>rural.bigroom</code>.
|Identical to <code>rural.bigroom</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,112: Line 1,291:
|height="40px"|smalltown_01.river
|height="40px"|smalltown_01.river
|Identical to <code>rural.river</code>.
|Identical to <code>rural.river</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,118: Line 1,298:
|height="40px"|smalltown_01.caveclosed
|height="40px"|smalltown_01.caveclosed
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,124: Line 1,305:
|height="40px"|smalltown_01.caveopen
|height="40px"|smalltown_01.caveopen
|Identical to <code>rural.caveopen</code>.
|Identical to <code>rural.caveopen</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,130: Line 1,312:
|height="40px"|smalltown_01.pumproom
|height="40px"|smalltown_01.pumproom
|Identical to <code>rural.pumproom</code>.
|Identical to <code>rural.pumproom</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,136: Line 1,319:
|height="40px"|smalltown_02.pumproom
|height="40px"|smalltown_02.pumproom
|Identical to <code>rural.pumproom</code>.
|Identical to <code>rural.pumproom</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,142: Line 1,326:
|height="40px"|smalltown_02.drainagesmall
|height="40px"|smalltown_02.drainagesmall
|Identical to <code>rural.drainagesmall</code>.
|Identical to <code>rural.drainagesmall</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,148: Line 1,333:
|height="40px"|smalltown_02.drainagemedium
|height="40px"|smalltown_02.drainagemedium
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,154: Line 1,340:
|height="40px"|smalltown_02.drainagebig
|height="40px"|smalltown_02.drainagebig
|Identical to <code>rural.drainagebig</code>.
|Identical to <code>rural.drainagebig</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,160: Line 1,347:
|height="40px"|smalltown_02.drainageopen
|height="40px"|smalltown_02.drainageopen
|Identical to <code>rural.drainageopen</code>.
|Identical to <code>rural.drainageopen</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,166: Line 1,354:
|height="40px"|smalltown_02.trainyardbuilding
|height="40px"|smalltown_02.trainyardbuilding
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
Line 1,172: Line 1,361:
|height="40px"|smalltown_02.woods
|height="40px"|smalltown_02.woods
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
Line 1,178: Line 1,368:
|height="40px"|smalltown_03.trainyardbuilding
|height="40px"|smalltown_03.trainyardbuilding
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
Line 1,184: Line 1,375:
|height="40px"|smalltown_03.trainyard
|height="40px"|smalltown_03.trainyard
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
Line 1,190: Line 1,382:
|height="40px"|smalltown_03.woods_far
|height="40px"|smalltown_03.woods_far
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
Line 1,196: Line 1,389:
|height="40px"|smalltown_03.woods_medium
|height="40px"|smalltown_03.woods_medium
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
|Light close combat sounds.
|Light close combat sounds.
|-
|-
|
|
|
|
|
Line 1,208: Line 1,403:
|height="40px"|smalltown_03.woods_close
|height="40px"|smalltown_03.woods_close
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
Line 1,214: Line 1,410:
|height="40px"|smalltown_03.graveyard
|height="40px"|smalltown_03.graveyard
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
Line 1,220: Line 1,417:
|height="40px"|smalltown_03.church
|height="40px"|smalltown_03.church
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
Line 1,226: Line 1,424:
|height="40px"|smalltown_03.house
|height="40px"|smalltown_03.house
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
|Light close combat sounds.
|Light close combat sounds.
|-
|-
|
|
|
|
|
Line 1,238: Line 1,438:
|height="40px"|smalltown_03.town
|height="40px"|smalltown_03.town
|
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| (-239.48, -1101.99, -243.29)
|align="center"| (-239.48, -1101.99, -243.29)
|Medium burning fire.
|Medium burning fire.
|-
|-
|
|
|
|
|
Line 1,248: Line 1,450:
|height="40px"| Large bold burning fire (burning car).
|height="40px"| Large bold burning fire (burning car).
|-
|-
|
|
|
|
|
Line 1,256: Line 1,459:
|height="40px"|smalltown_03.towninside
|height="40px"|smalltown_03.towninside
|Identical to <code>rural.towninside</code>.
|Identical to <code>rural.towninside</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,262: Line 1,466:
|height="40px"|smalltown_03.townalley
|height="40px"|smalltown_03.townalley
|Identical to <code>rural.townalley</code>.
|Identical to <code>rural.townalley</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,268: Line 1,473:
|height="40px"|smalltown_04.town
|height="40px"|smalltown_04.town
|
|
|align="center" | {{DSP | 1}}
|
|
|align="center"| (4306.20, -4515.68, 61.85)
|align="center"| (4306.20, -4515.68, 61.85)
Line 1,274: Line 1,480:
|height="40px"|smalltown_04.towninside
|height="40px"|smalltown_04.towninside
|
|
|align="center" | {{DSP | 1}}
|
|
|align="center"| (1871.42, -5544.37, 22.18)
|align="center"| (1871.42, -5544.37, 22.18)
Line 1,280: Line 1,487:
|height="40px"|smalltown_04.townalley
|height="40px"|smalltown_04.townalley
|
|
|align="center" | {{DSP | 1}}
|
|
|align="center"| (-1128.43, -4921.85, -40.16)
|align="center"| (-1128.43, -4921.85, -40.16)
Line 1,286: Line 1,494:
|height="40px"|smalltown_04.street
|height="40px"|smalltown_04.street
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,292: Line 1,501:
|height="40px"|smalltown_04.house
|height="40px"|smalltown_04.house
|Identical to <code>urban.apartment</code>.
|Identical to <code>urban.apartment</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,298: Line 1,508:
|height="40px"|smalltown_04.trainyardbuilding
|height="40px"|smalltown_04.trainyardbuilding
|Identical to <code>rural.trainyardbuilding</code>.
|Identical to <code>rural.trainyardbuilding</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,304: Line 1,515:
|height="40px"|smalltown_05.park
|height="40px"|smalltown_05.park
|
|
|align="center" | {{DSP | 1}}
|
|
|align="center"| (5312.28, -859.43, 9.13)
|align="center"| (5312.28, -859.43, 9.13)
Line 1,310: Line 1,522:
|height="40px"|smalltown_05.shack
|height="40px"|smalltown_05.shack
|Identical to <code>rural.shack</code>.
|Identical to <code>rural.shack</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,316: Line 1,529:
|height="40px"|smalltown_05.town
|height="40px"|smalltown_05.town
|
|
|align="center" | {{DSP | 1}}
|
|
|align="center"| (2656.17, 2919.52, -18.67)
|align="center"| (2656.17, 2919.52, -18.67)
|Medium burning fire.
|Medium burning fire.
|-
|-
|
|
|
|
|
Line 1,328: Line 1,543:
|height="40px"|smalltown_05.boatinterior
|height="40px"|smalltown_05.boatinterior
|Identical to <code>rural.boatinterior</code>.
|Identical to <code>rural.boatinterior</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,334: Line 1,550:
|height="40px"|smalltown_05.boatexterior
|height="40px"|smalltown_05.boatexterior
|
|
|align="center" | {{DSP | 1}}
|
|
|align="center"| (5312.28, -859.43, 9.13)
|align="center"| (5312.28, -859.43, 9.13)
Line 1,340: Line 1,557:
|height="40px"|smalltown_05.shoreline
|height="40px"|smalltown_05.shoreline
|
|
|align="center" | {{DSP | 1}}
|
|
|align="center"| (5312.28, -859.43, 9.13)
|align="center"| (5312.28, -859.43, 9.13)
Line 1,346: Line 1,564:
|height="40px"|smalltown_05.house
|height="40px"|smalltown_05.house
|Identical to <code>rural.house</code>.
|Identical to <code>rural.house</code>.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,354: Line 1,573:
== River (The Sacrifice) ==
== River (The Sacrifice) ==
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="350px"|Name
!width="275px"|Name
!Description
!Description
!width="105px"|Position Number
!width="75px"|DSP
!width="175px"|Position Number
!width="200px"|Position Origin
!width="200px"|Position Origin
!width="250px"|Location Description
!width="250px"|Location Description
Line 1,362: Line 1,582:
|height="40px"|river.shoreline
|height="40px"|river.shoreline
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,368: Line 1,589:
|height="40px"|river.fishingboat
|height="40px"|river.fishingboat
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,374: Line 1,596:
|height="40px"|river.woods
|height="40px"|river.woods
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,380: Line 1,603:
|height="40px"|river.rooftop
|height="40px"|river.rooftop
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,386: Line 1,610:
|height="40px"|river_01.spawn
|height="40px"|river_01.spawn
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
|Medium burning fire.
|Medium burning fire.
|-
|-
|
|
|
|
|
Line 1,396: Line 1,622:
|height="40px"| Gentle water stream.
|height="40px"| Gentle water stream.
|-
|-
|
|
|
|
|
Line 1,402: Line 1,629:
|height="40px"| Gentle water stream.
|height="40px"| Gentle water stream.
|-
|-
|
|
|
|
|
Line 1,408: Line 1,636:
|height="40px"| Heavy sound of buzzing flies (dead body).
|height="40px"| Heavy sound of buzzing flies (dead body).
|-
|-
|
|
|
|
|
Line 1,416: Line 1,645:
|height="40px"|river_01.shore
|height="40px"|river_01.shore
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
|Medium burning fire.
|Medium burning fire.
|-
|-
|
|
|
|
|
Line 1,426: Line 1,657:
|height="40px"| Gentle water stream.
|height="40px"| Gentle water stream.
|-
|-
|
|
|
|
|
Line 1,432: Line 1,664:
|height="40px"| Frequent sound of critters.
|height="40px"| Frequent sound of critters.
|-
|-
|
|
|
|
|
Line 1,438: Line 1,671:
|height="40px"| Heavy sound of buzzing flies (dead body).
|height="40px"| Heavy sound of buzzing flies (dead body).
|-
|-
|
|
|
|
|
Line 1,446: Line 1,680:
|height="40px"|river_01.street
|height="40px"|river_01.street
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
|Medium burning fire.
|Medium burning fire.
|-
|-
|
|
|
|
|
Line 1,456: Line 1,692:
|height="40px"| Frequent sound of critters.
|height="40px"| Frequent sound of critters.
|-
|-
|
|
|
|
|
Line 1,462: Line 1,699:
|height="40px"| Heavy sound of buzzing flies (dead body).  
|height="40px"| Heavy sound of buzzing flies (dead body).  
|-
|-
|
|
|
|
|
Line 1,468: Line 1,706:
|height="40px"| Frequent sound of critters.
|height="40px"| Frequent sound of critters.
|-
|-
|
|
|
|
|
Line 1,474: Line 1,713:
|height="40px"| Medium burning fire.
|height="40px"| Medium burning fire.
|-
|-
|
|
|
|
|
Line 1,482: Line 1,722:
|height="40px"|river_01.alley
|height="40px"|river_01.alley
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
|Medium burning fire.
|Medium burning fire.
|-
|-
|
|
|
|
|
Line 1,492: Line 1,734:
|height="40px"| Heavy sound of buzzing flies (dead body).
|height="40px"| Heavy sound of buzzing flies (dead body).
|-
|-
|
|
|
|
|
Line 1,498: Line 1,741:
|height="40px"| Steam gas loop.
|height="40px"| Steam gas loop.
|-
|-
|
|
|
|
|
Line 1,504: Line 1,748:
|height="40px"| Frequent sound of critters.
|height="40px"| Frequent sound of critters.
|-
|-
|
|
|
|
|
Line 1,510: Line 1,755:
|height="40px"| Gentle water stream.
|height="40px"| Gentle water stream.
|-
|-
|
|
|
|
|
Line 1,516: Line 1,762:
|height="40px"| Medium burning fire.
|height="40px"| Medium burning fire.
|-
|-
|
|
|
|
|
Line 1,524: Line 1,771:
|height="40px"|river_01.interiors
|height="40px"|river_01.interiors
|
|
| align="center"| 0
|align="center" | {{DSP | 1}}
|align="center"| 0
|
|
|Medium burning fire.
|Medium burning fire.
|-
|-
|
|
|
|
|
Line 1,534: Line 1,783:
|height="40px"| Heavy sound of buzzing flies (dead body).
|height="40px"| Heavy sound of buzzing flies (dead body).
|-
|-
|
|
|
|
|
Line 1,540: Line 1,790:
|height="40px"| Steam gas loop.
|height="40px"| Steam gas loop.
|-
|-
|
|
|
|
|
Line 1,546: Line 1,797:
|height="40px"| Medium burning fire.
|height="40px"| Medium burning fire.
|-
|-
|
|
|
|
|
Line 1,552: Line 1,804:
|height="40px"| Small burning fire.
|height="40px"| Small burning fire.
|-
|-
|
|
|
|
|
Line 1,560: Line 1,813:
|height="40px"|river_01.brickfactory
|height="40px"|river_01.brickfactory
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
|Steam gas loop.
|Steam gas loop.
|-
|-
|
|
|
|
|
Line 1,570: Line 1,825:
|height="40px"| Heavy sound of buzzing flies (dead body).
|height="40px"| Heavy sound of buzzing flies (dead body).
|-
|-
|
|
|
|
|
Line 1,576: Line 1,832:
|height="40px"| Idle van motor loop.
|height="40px"| Idle van motor loop.
|-
|-
|
|
|
|
|
Line 1,582: Line 1,839:
|height="40px"| Electrical hum from a vending machine.
|height="40px"| Electrical hum from a vending machine.
|-
|-
|
|
|
|
|
Line 1,588: Line 1,846:
|height="40px"| Small burning fire.
|height="40px"| Small burning fire.
|-
|-
|
|
|
|
|
Line 1,596: Line 1,855:
|height="40px"|river_01.checkpoint
|height="40px"|river_01.checkpoint
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
|Electrical hum from a vending machine.
|Electrical hum from a vending machine.
|-
|-
|
|
|
|
|
Line 1,606: Line 1,867:
|height="40px"| Idle van motor loop.
|height="40px"| Idle van motor loop.
|-
|-
|
|
|
|
|
Line 1,612: Line 1,874:
|height="40px"| Electrical hum from a vending machine.
|height="40px"| Electrical hum from a vending machine.
|-
|-
|
|
|
|
|
Line 1,620: Line 1,883:
|height="40px"|river_02.woods
|height="40px"|river_02.woods
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
|Medium burning fire.
|Medium burning fire.
|-
|-
|
|
|
|
|
Line 1,630: Line 1,895:
|height="40px"| Frequent sound of critters.
|height="40px"| Frequent sound of critters.
|-
|-
|
|
|
|
|
Line 1,636: Line 1,902:
|height="40px"| Medium burning fire.
|height="40px"| Medium burning fire.
|-
|-
|
|
|
|
|
Line 1,642: Line 1,909:
|height="40px"| Frequent sound of critters.
|height="40px"| Frequent sound of critters.
|-
|-
|
|
|
|
|
Line 1,650: Line 1,918:
|height="40px"|river_02.oilbuilding
|height="40px"|river_02.oilbuilding
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
|Idle van motor loop.
|Idle van motor loop.
|-
|-
|
|
|
|
|
Line 1,660: Line 1,930:
|height="40px"| Electrical hum from a vending machine.
|height="40px"| Electrical hum from a vending machine.
|-
|-
|
|
|
|
|
Line 1,666: Line 1,937:
|height="40px"| Heavy sound of buzzing flies (dead body).
|height="40px"| Heavy sound of buzzing flies (dead body).
|-
|-
|
|
|
|
|
Line 1,674: Line 1,946:
|height="40px"|river_02.bargecrossing
|height="40px"|river_02.bargecrossing
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
|Gentle water stream.
|Gentle water stream.
|-
|-
|
|
|
|
|
Line 1,684: Line 1,958:
|height="40px"| Gentle water stream.
|height="40px"| Gentle water stream.
|-
|-
|
|
|
|
|
Line 1,690: Line 1,965:
|height="40px"| Frequent sound of critters.
|height="40px"| Frequent sound of critters.
|-
|-
|
|
|
|
|
Line 1,696: Line 1,972:
|height="40px"| Frequent sound of critters.
|height="40px"| Frequent sound of critters.
|-
|-
|
|
|
|
|
Line 1,702: Line 1,979:
|height="40px"| Often wooden boards and rope squeaking.
|height="40px"| Often wooden boards and rope squeaking.
|-
|-
|
|
|
|
|
Line 1,708: Line 1,986:
|height="40px"| Heavy sound of buzzing flies (dead body).
|height="40px"| Heavy sound of buzzing flies (dead body).
|-
|-
|
|
|
|
|
Line 1,716: Line 1,995:
|height="40px"|river_02.freighter
|height="40px"|river_02.freighter
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
|Gentle water stream.
|Gentle water stream.
|-
|-
|
|
|
|
|
Line 1,726: Line 2,007:
|height="40px"| Gentle water stream.
|height="40px"| Gentle water stream.
|-
|-
|
|
|
|
|
Line 1,732: Line 2,014:
|height="40px"| Gentle water stream.
|height="40px"| Gentle water stream.
|-
|-
|
|
|
|
|
Line 1,738: Line 2,021:
|height="40px"| Fluorescent light.
|height="40px"| Fluorescent light.
|-
|-
|
|
|
|
|
Line 1,746: Line 2,030:
|height="40px"|river_02.hull
|height="40px"|river_02.hull
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
Line 1,752: Line 2,037:
|height="40px"|river_02.gravelpile
|height="40px"|river_02.gravelpile
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
|Infrequent metal squeaking.
|Infrequent metal squeaking.
|-
|-
|
|
|
|
|
Line 1,764: Line 2,051:
|height="40px"|river_02.checkpoint
|height="40px"|river_02.checkpoint
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
|Fluorescent light.
|Fluorescent light.
|-
|-
|
|
|
|
|
Line 1,774: Line 2,063:
|height="40px"| Idle van motor loop.
|height="40px"| Idle van motor loop.
|-
|-
|
|
|
|
|
Line 1,780: Line 2,070:
|height="40px"| Electrical hum from a vending machine.
|height="40px"| Electrical hum from a vending machine.
|-
|-
|
|
|
|
|
Line 1,786: Line 2,077:
|height="40px"| Leaking water loop.
|height="40px"| Leaking water loop.
|-
|-
|
|
|
|
|
Line 1,792: Line 2,084:
|height="40px"| Medium burning fire.
|height="40px"| Medium burning fire.
|-
|-
|
|
|
|
|
Line 1,800: Line 2,093:
|height="40px"|river_02.highrise
|height="40px"|river_02.highrise
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
|Water fountain.
|Water fountain.
|-
|-
|
|
|
|
|
Line 1,814: Line 2,109:
== Urban ==
== Urban ==
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="350px"|Name
!width="275px"|Name
!Description
!Description
!width="105px"|Position Number
!width="75px"|DSP
!width="175px"|Position Number
!width="200px"|Position Origin
!width="200px"|Position Origin
!width="250px"|Location Description
!width="250px"|Location Description
Line 1,822: Line 2,118:
|height="40px"|urban.util_interiorslams
|height="40px"|urban.util_interiorslams
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,828: Line 2,125:
|height="40px"|urban.util_metalslams
|height="40px"|urban.util_metalslams
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,834: Line 2,132:
|height="40px"|urban.util_metalslams_2
|height="40px"|urban.util_metalslams_2
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,840: Line 2,139:
|height="40px"|urban.util_woodfloorsqueaks
|height="40px"|urban.util_woodfloorsqueaks
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,846: Line 2,146:
|height="40px"|urban.util_windgust
|height="40px"|urban.util_windgust
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,852: Line 2,153:
|height="40px"|urban.util_distantcombat
|height="40px"|urban.util_distantcombat
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,858: Line 2,160:
|height="40px"|urban.util_distantexplosions
|height="40px"|urban.util_distantexplosions
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,864: Line 2,167:
|height="40px"|urban.util_rat_scratches
|height="40px"|urban.util_rat_scratches
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,870: Line 2,174:
|height="40px"|urban.util_genericrooftop
|height="40px"|urban.util_genericrooftop
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,876: Line 2,181:
|height="40px"|urban.util_genericexterior_from_interior_1
|height="40px"|urban.util_genericexterior_from_interior_1
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,882: Line 2,188:
|height="40px"|urban.util_genericexterior_from_interior_2
|height="40px"|urban.util_genericexterior_from_interior_2
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,888: Line 2,195:
|height="40px"|urban.util_flies
|height="40px"|urban.util_flies
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,894: Line 2,202:
|height="40px"|urban.util_steam
|height="40px"|urban.util_steam
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,900: Line 2,209:
|height="40px"|urban.util_pipes
|height="40px"|urban.util_pipes
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,906: Line 2,216:
|height="40px"|urban.rooftop_1b
|height="40px"|urban.rooftop_1b
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
|Random far between crow calls.
|Random far between crow calls.
|-
|-
|
|
|
|
|
Line 1,916: Line 2,228:
|height="40px"| Often mild to heavy interior metal squeaking.
|height="40px"| Often mild to heavy interior metal squeaking.
|-
|-
|
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Line 1,922: Line 2,235:
|height="40px"| Heavy sound of buzzing flies (dead body).
|height="40px"| Heavy sound of buzzing flies (dead body).
|-
|-
|
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|
|
|
Line 1,930: Line 2,244:
|height="40px"|urban.rooftop_1b_interior
|height="40px"|urban.rooftop_1b_interior
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
|Heavy rainy weather hitting ground outside.
|Heavy rainy weather hitting ground outside.
|-
|-
|
|
|
|
|
Line 1,940: Line 2,256:
|height="40px"| Heavy rainy weather hitting ground outside.
|height="40px"| Heavy rainy weather hitting ground outside.
|-
|-
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|
Line 1,946: Line 2,263:
|height="40px"| Heavy sound of buzzing flies (dead body).
|height="40px"| Heavy sound of buzzing flies (dead body).
|-
|-
|
|
|
|
|
Line 1,954: Line 2,272:
|height="40px"|urban.rooftop_1b_interior2
|height="40px"|urban.rooftop_1b_interior2
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
|Heavy rainy weather hitting ground outside.
|Heavy rainy weather hitting ground outside.
|-
|-
|
|
|
|
|
Line 1,964: Line 2,284:
|height="40px"| Heavy rainy weather hitting ground outside.
|height="40px"| Heavy rainy weather hitting ground outside.
|-
|-
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|
|
|
|
Line 1,970: Line 2,291:
|height="40px"| Flourescent light.
|height="40px"| Flourescent light.
|-
|-
|
|
|
|
|
Line 1,976: Line 2,298:
|height="40px"| Medium burning fire.
|height="40px"| Medium burning fire.
|-
|-
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|
|
|
|
Line 1,982: Line 2,305:
|height="40px"| Pipe plumbing system sounds.
|height="40px"| Pipe plumbing system sounds.
|-
|-
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|
|
|
|
Line 1,988: Line 2,312:
|height="40px"| Electrical hum from a vending machine.
|height="40px"| Electrical hum from a vending machine.
|-
|-
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|
Line 1,994: Line 2,319:
|height="40px"| Heavy sound of buzzing flies (dead body).
|height="40px"| Heavy sound of buzzing flies (dead body).
|-
|-
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Line 2,000: Line 2,326:
|height="40px"| Heavy sound of buzzing flies (dead body).
|height="40px"| Heavy sound of buzzing flies (dead body).
|-
|-
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|
|
|
Line 2,008: Line 2,335:
|height="40px"|urban.underground_1
|height="40px"|urban.underground_1
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
|Medium burning fire.
|Medium burning fire.
|-
|-
|
|
|
|
|
Line 2,018: Line 2,347:
|height="40px"| Humming machine.
|height="40px"| Humming machine.
|-
|-
|
|
|
|
|
Line 2,024: Line 2,354:
|height="40px"| Pipe plumbing system sounds.
|height="40px"| Pipe plumbing system sounds.
|-
|-
|
|
|
|
|
Line 2,030: Line 2,361:
|height="40px"| Flourescent light.
|height="40px"| Flourescent light.
|-
|-
|
|
|
|
|
Line 2,038: Line 2,370:
|height="40px"|urban.underground_2
|height="40px"|urban.underground_2
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
|Medium burning fire.
|Medium burning fire.
|-
|-
|
|
|
|
|
Line 2,048: Line 2,382:
|height="40px"| Humming machine.
|height="40px"| Humming machine.
|-
|-
|
|
|
|
|
Line 2,054: Line 2,389:
|height="40px"| Electrical hum from a vending machine.
|height="40px"| Electrical hum from a vending machine.
|-
|-
|
|
|
|
|
Line 2,060: Line 2,396:
|height="40px"| Flourescent light.
|height="40px"| Flourescent light.
|-
|-
|
|
|
|
|
Line 2,066: Line 2,403:
|height="40px"| Flourescent light.
|height="40px"| Flourescent light.
|-
|-
|
|
|
|
|
Line 2,072: Line 2,410:
|height="40px"| Heavy sound of buzzing flies (dead body).
|height="40px"| Heavy sound of buzzing flies (dead body).
|-
|-
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|
|
|
|
Line 2,078: Line 2,417:
|height="40px"| Heavy sound of buzzing flies (dead body).
|height="40px"| Heavy sound of buzzing flies (dead body).
|-
|-
|
|
|
|
|
Line 2,084: Line 2,424:
|height="40px"| Steam gas loop.
|height="40px"| Steam gas loop.
|-
|-
|
|
|
|
|
Line 2,092: Line 2,433:
|height="40px"|urban.underground_3
|height="40px"|urban.underground_3
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
|Pipe plumbing system sounds.
|Pipe plumbing system sounds.
|-
|-
|
|
|
|
|
Line 2,102: Line 2,445:
|height="40px"| Electrical hum from a vending machine.
|height="40px"| Electrical hum from a vending machine.
|-
|-
|
|
|
|
|
Line 2,108: Line 2,452:
|height="40px"| Flourescent light.
|height="40px"| Flourescent light.
|-
|-
|
|
|
|
|
Line 2,114: Line 2,459:
|height="40px"| Flourescent light.
|height="40px"| Flourescent light.
|-
|-
|
|
|
|
|
Line 2,120: Line 2,466:
|height="40px"| Heavy sound of buzzing flies (dead body).
|height="40px"| Heavy sound of buzzing flies (dead body).
|-
|-
|
|
|
|
|
Line 2,126: Line 2,473:
|height="40px"| Heavy sound of buzzing flies (dead body).
|height="40px"| Heavy sound of buzzing flies (dead body).
|-
|-
|
|
|
|
|
Line 2,132: Line 2,480:
|height="40px"| Heavy sound of buzzing flies (dead body).
|height="40px"| Heavy sound of buzzing flies (dead body).
|-
|-
|
|
|
|
|
Line 2,140: Line 2,489:
|height="40px"|urban.controlroom
|height="40px"|urban.controlroom
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
|Humming machine.
|Humming machine.
|-
|-
|
|
|
|
|
Line 2,150: Line 2,501:
|height="40px"| Humming machine.
|height="40px"| Humming machine.
|-
|-
|
|
|
|
|
Line 2,156: Line 2,508:
|height="40px"| Computer monitor humming ambient.
|height="40px"| Computer monitor humming ambient.
|-
|-
|
|
|
|
|
Line 2,164: Line 2,517:
|height="40px"|urban.warehouse_1
|height="40px"|urban.warehouse_1
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
|Heavy rainy weather hitting ground outside.
|Heavy rainy weather hitting ground outside.
|-
|-
|
|
|
|
|
Line 2,174: Line 2,529:
|height="40px"| Heavy rainy weather hitting ground outside.
|height="40px"| Heavy rainy weather hitting ground outside.
|-
|-
|
|
|
|
|
Line 2,180: Line 2,536:
|height="40px"| Heavy rainy weather hitting ground outside.
|height="40px"| Heavy rainy weather hitting ground outside.
|-
|-
|
|
|
|
|
Line 2,186: Line 2,543:
|height="40px"| Heavy rainy weather hitting ground outside.
|height="40px"| Heavy rainy weather hitting ground outside.
|-
|-
|
|
|
|
|
Line 2,192: Line 2,550:
|height="40px"| Flourescent light.
|height="40px"| Flourescent light.
|-
|-
|
|
|
|
|
Line 2,200: Line 2,559:
|height="40px"|urban.steamtunnel
|height="40px"|urban.steamtunnel
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
|Steam gas loop.
|Steam gas loop.
|-
|-
|
|
|
|
|
Line 2,210: Line 2,571:
|height="40px"| Steam gas loop.
|height="40px"| Steam gas loop.
|-
|-
|
|
|
|
|
Line 2,216: Line 2,578:
|height="40px"| Steam gas loop.
|height="40px"| Steam gas loop.
|-
|-
|
|
|
|
|
Line 2,222: Line 2,585:
|height="40px"| Steam gas loop.
|height="40px"| Steam gas loop.
|-
|-
|
|
|
|
|
Line 2,230: Line 2,594:
|height="40px"|urban.boilerroom
|height="40px"|urban.boilerroom
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
Line 2,236: Line 2,601:
|height="40px"|urban.hospital_interior
|height="40px"|urban.hospital_interior
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
|Heavy sound of buzzing flies (dead body).
|Heavy sound of buzzing flies (dead body).
|-
|-
|
|
|
|
|
Line 2,246: Line 2,613:
|height="40px"| Heavy sound of buzzing flies (dead body).
|height="40px"| Heavy sound of buzzing flies (dead body).
|-
|-
|
|
|
|
|
Line 2,252: Line 2,620:
|height="40px"| Heavy rainy weather hitting ground outside.  
|height="40px"| Heavy rainy weather hitting ground outside.  
|-
|-
|
|
|
|
|
Line 2,258: Line 2,627:
|height="40px"| Heavy rainy weather hitting ground outside.  
|height="40px"| Heavy rainy weather hitting ground outside.  
|-
|-
|
|
|
|
|
Line 2,264: Line 2,634:
|height="40px"| Electrical hum from a vending machine.  
|height="40px"| Electrical hum from a vending machine.  
|-
|-
|
|
|
|
|
Line 2,270: Line 2,641:
|height="40px"| Flourescent light.
|height="40px"| Flourescent light.
|-
|-
|
|
|
|
|
Line 2,278: Line 2,650:
|height="40px"|urban.flies
|height="40px"|urban.flies
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,284: Line 2,657:
|height="40px"|urban.rooftop
|height="40px"|urban.rooftop
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,290: Line 2,664:
|height="40px"|urban.street
|height="40px"|urban.street
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,296: Line 2,671:
|height="40px"|urban.streetrain
|height="40px"|urban.streetrain
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
|Heavy sound of buzzing flies (dead body).
|Heavy sound of buzzing flies (dead body).
|-
|-
|
|
|
|
|
Line 2,306: Line 2,683:
|height="40px"| Heavy sound of buzzing flies (dead body).
|height="40px"| Heavy sound of buzzing flies (dead body).
|-
|-
|
|
|
|
|
Line 2,312: Line 2,690:
|height="40px"| Heavy sound of buzzing flies (dead body).
|height="40px"| Heavy sound of buzzing flies (dead body).
|-
|-
|
|
|
|
|
Line 2,318: Line 2,697:
|height="40px"| Large bold burning fire (burning car).
|height="40px"| Large bold burning fire (burning car).
|-
|-
|
|
|
|
|
Line 2,324: Line 2,704:
|height="40px"| Medium burning fire.
|height="40px"| Medium burning fire.
|-
|-
|
|
|
|
|
Line 2,332: Line 2,713:
|height="40px"|urban.alley
|height="40px"|urban.alley
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,338: Line 2,720:
|height="40px"|urban.alleyrain
|height="40px"|urban.alleyrain
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
|Heavy sound of buzzing flies (dead body).
|Heavy sound of buzzing flies (dead body).
|-
|-
|
|
|
|
|
Line 2,348: Line 2,732:
|height="40px"| Medium burning fire.
|height="40px"| Medium burning fire.
|-
|-
|
|
|
|
|
Line 2,354: Line 2,739:
|height="40px"| Medium burning fire.
|height="40px"| Medium burning fire.
|-
|-
|
|
|
|
|
Line 2,362: Line 2,748:
|height="40px"|urban.sewer
|height="40px"|urban.sewer
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,368: Line 2,755:
|height="40px"|urban.pipetunnel
|height="40px"|urban.pipetunnel
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,374: Line 2,762:
|height="40px"|urban.apartment
|height="40px"|urban.apartment
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
|Heavy sound of buzzing flies (dead body).
|Heavy sound of buzzing flies (dead body).
|-
|-
|
|
|
|
|
Line 2,386: Line 2,776:
|height="40px"|urban.generatorroom_off
|height="40px"|urban.generatorroom_off
|
|
|align="center" | {{DSP | 1}}
|align="center"| 6
|align="center"| 6
|
|
|Pipe plumbing system and steam gas sounds.
|Pipe plumbing system and steam gas sounds.
|-
|-
|
|
|
|
|
Line 2,398: Line 2,790:
|height="40px"|urban.generatorroom
|height="40px"|urban.generatorroom
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
|Generator mechanical hum.
|Generator mechanical hum.
|-
|-
|
|
|
|
|
Line 2,408: Line 2,802:
|height="40px"| Generator mechanical hum.
|height="40px"| Generator mechanical hum.
|-
|-
|
|
|
|
|
Line 2,414: Line 2,809:
|height="40px"| Flourescent light.
|height="40px"| Flourescent light.
|-
|-
|
|
|
|
|
Line 2,420: Line 2,816:
|height="40px"| Flourescent light.
|height="40px"| Flourescent light.
|-
|-
|
|
|
|
|
Line 2,426: Line 2,823:
|height="40px"| Flourescent light.
|height="40px"| Flourescent light.
|-
|-
|
|
|
|
|
Line 2,432: Line 2,830:
|height="40px"| Pipe plumbing system and steam gas sounds.
|height="40px"| Pipe plumbing system and steam gas sounds.
|-
|-
|
|
|
|
|
Line 2,438: Line 2,837:
|height="40px"| Pipe plumbing system and steam gas sounds.  
|height="40px"| Pipe plumbing system and steam gas sounds.  
|-
|-
|
|
|
|
|
Line 2,446: Line 2,846:
|height="40px"|urban.respawn
|height="40px"|urban.respawn
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
Line 2,452: Line 2,853:
|height="40px"|hospital.respawn
|height="40px"|hospital.respawn
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,458: Line 2,860:
|height="40px"|urban.rooftopspawn
|height="40px"|urban.rooftopspawn
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,464: Line 2,867:
|height="40px"|urban.hospitalspawn
|height="40px"|urban.hospitalspawn
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,470: Line 2,874:
|height="40px"|urban.spawnrain
|height="40px"|urban.spawnrain
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
Line 2,476: Line 2,881:
|height="40px"|urban.hospital
|height="40px"|urban.hospital
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,482: Line 2,888:
|height="40px"|urban.office
|height="40px"|urban.office
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
|Heavy sound of buzzing flies (dead body).
|Heavy sound of buzzing flies (dead body).
|-
|-
|
|
|
|
|
Line 2,494: Line 2,902:
|height="40px"|urban.subway
|height="40px"|urban.subway
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
|Heavy sound of buzzing flies (dead body).
|Heavy sound of buzzing flies (dead body).
|-
|-
|
|
|
|
|
Line 2,504: Line 2,914:
|height="40px"|Heavy sound of buzzing flies (dead body).
|height="40px"|Heavy sound of buzzing flies (dead body).
|-
|-
|
|
|
|
|
Line 2,510: Line 2,921:
|height="40px"|Heavy sound of buzzing flies (dead body).
|height="40px"|Heavy sound of buzzing flies (dead body).
|-
|-
|
|
|
|
|
Line 2,518: Line 2,930:
|height="40px"|urban.pillarsroom
|height="40px"|urban.pillarsroom
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,524: Line 2,937:
|height="40px"|urban.conveniencestore
|height="40px"|urban.conveniencestore
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
Line 2,530: Line 2,944:
|height="40px"|urban.warehouseoutside
|height="40px"|urban.warehouseoutside
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,536: Line 2,951:
|height="40px"|urban.warehouseinside
|height="40px"|urban.warehouseinside
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,542: Line 2,958:
|height="40px"|urban.tankroom
|height="40px"|urban.tankroom
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,548: Line 2,965:
|height="40px"|urban.powerplant
|height="40px"|urban.powerplant
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,554: Line 2,972:
|height="40px"|urban.powerplantinside
|height="40px"|urban.powerplantinside
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,560: Line 2,979:
|height="40px"|urban.parkinggarage
|height="40px"|urban.parkinggarage
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,566: Line 2,986:
|height="40px"|urban.elevator
|height="40px"|urban.elevator
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,572: Line 2,993:
|height="40px"|urban.construction
|height="40px"|urban.construction
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,578: Line 3,000:
|height="40px"|urban.finaleinside
|height="40px"|urban.finaleinside
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,584: Line 3,007:
|height="40px"|urban.finaleoutside
|height="40px"|urban.finaleoutside
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,590: Line 3,014:
|height="40px"|urban.finaleroof
|height="40px"|urban.finaleroof
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,598: Line 3,023:
== Rural ==
== Rural ==
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="350px"|Name
!width="275px"|Name
!Description
!Description
!width="105px"|Position Number
!width="75px"|DSP
!width="175px"|Position Number
!width="200px"|Position Origin
!width="200px"|Position Origin
!width="250px"|Location Description
!width="250px"|Location Description
Line 2,606: Line 3,032:
|height="40px"|rural.woods
|height="40px"|rural.woods
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,612: Line 3,039:
|height="40px"|rural.woods3
|height="40px"|rural.woods3
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,618: Line 3,046:
|height="40px"|rural.morning
|height="40px"|rural.morning
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,624: Line 3,053:
|height="40px"|rural.bridge
|height="40px"|rural.bridge
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,630: Line 3,060:
|height="40px"|rural.smallbuilding
|height="40px"|rural.smallbuilding
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,636: Line 3,067:
|height="40px"|rural.smallbuilding2
|height="40px"|rural.smallbuilding2
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,642: Line 3,074:
|height="40px"|rural.river
|height="40px"|rural.river
|
|
|align="center" | {{DSP | 1}}
|
|
|align="center"| (-13336.70, -11634.56, -510.17)
|align="center"| (-13336.70, -11634.56, -510.17)
Line 2,648: Line 3,081:
|height="40px"|rural.caveclosed
|height="40px"|rural.caveclosed
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,654: Line 3,088:
|height="40px"|rural.caveopen
|height="40px"|rural.caveopen
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,660: Line 3,095:
|height="40px"|rural.traintunnel
|height="40px"|rural.traintunnel
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,666: Line 3,102:
|height="40px"|rural.pumproom
|height="40px"|rural.pumproom
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,672: Line 3,109:
|height="40px"|rural.bigroom
|height="40px"|rural.bigroom
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,678: Line 3,116:
|height="40px"|rural.drainagebig
|height="40px"|rural.drainagebig
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,684: Line 3,123:
|height="40px"|rural.drainagesmall
|height="40px"|rural.drainagesmall
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,690: Line 3,130:
|height="40px"|rural.drainageopen
|height="40px"|rural.drainageopen
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,696: Line 3,137:
|height="40px"|rural.trainyardentrance
|height="40px"|rural.trainyardentrance
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,702: Line 3,144:
|height="40px"|rural.trainyardrespawn
|height="40px"|rural.trainyardrespawn
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,708: Line 3,151:
|height="40px"|rural.trainyardbuilding
|height="40px"|rural.trainyardbuilding
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,714: Line 3,158:
|height="40px"|rural.trainyardbuilding2
|height="40px"|rural.trainyardbuilding2
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,720: Line 3,165:
|height="40px"|rural.trainyardbuilding2window
|height="40px"|rural.trainyardbuilding2window
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,726: Line 3,172:
|height="40px"|rural.trainyard
|height="40px"|rural.trainyard
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,732: Line 3,179:
|height="40px"|rural.trainyard2
|height="40px"|rural.trainyard2
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,738: Line 3,186:
|height="40px"|rural.house
|height="40px"|rural.house
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,744: Line 3,193:
|height="40px"|rural.town
|height="40px"|rural.town
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,750: Line 3,200:
|height="40px"|rural.towninside
|height="40px"|rural.towninside
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,756: Line 3,207:
|height="40px"|rural.townalley
|height="40px"|rural.townalley
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,762: Line 3,214:
|height="40px"|rural.boatinterior
|height="40px"|rural.boatinterior
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,768: Line 3,221:
|height="40px"|rural.boatexterior
|height="40px"|rural.boatexterior
|
|
|align="center" | {{DSP | 1}}
|align="center"| 6
|align="center"| 6
|
|
|Frequent sound of critters.
|Frequent sound of critters.
|-
|-
|
|
|
|
|
Line 2,778: Line 3,233:
|height="40px"| Frequent sound of critters.
|height="40px"| Frequent sound of critters.
|-
|-
|
|
|
|
|
Line 2,786: Line 3,242:
|height="40px"|rural.shoreline
|height="40px"|rural.shoreline
|
|
|align="center" | {{DSP | 1}}
|
|
|align="center"| (4040.44, -2637.33, -21.18)
|align="center"| (4040.44, -2637.33, -21.18)
|height="40px"| Regularly coyote calls and screeching owls.
|height="40px"| Regularly coyote calls and screeching owls.
|-
|-
|
|
|
|
|
Line 2,796: Line 3,254:
|height="40px"| Frequent seagull calls.
|height="40px"| Frequent seagull calls.
|-
|-
|
|
|
|
|
Line 2,804: Line 3,263:
|height="40px"|rural.town_02
|height="40px"|rural.town_02
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,810: Line 3,270:
|height="40px"|rural.shack
|height="40px"|rural.shack
|
|
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 2,816: Line 3,277:
|height="40px"|rural.combat_far_heavy
|height="40px"|rural.combat_far_heavy
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
Line 2,822: Line 3,284:
|height="40px"|rural.combat_far_medium
|height="40px"|rural.combat_far_medium
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
Line 2,828: Line 3,291:
|height="40px"|rural.combat_close_light
|height="40px"|rural.combat_close_light
|
|
|align="center" | {{DSP | 1}}
|align="center"| 0
|align="center"| 0
|
|
Line 2,833: Line 3,297:
|}
|}
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_rural.txt</span>
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_rural.txt</span>
{{Template:Envsound}}
{{Template:Envsound}}
[[Category:Level Design]][[Category:Sound System]][[Category:Left 4 Dead]]
[[Category:Level Design]][[Category:Sound System]][[Category:Left 4 Dead]]

Revision as of 16:00, 21 May 2022

Template:Otherlang2

Left 4 Dead Level Creation

Here is a list of 276 soundscapes for use in Left 4 Dead. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.

Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.

A preview video of these soundscapes can be found here.

Todo:  Add descriptions for how they sound.

Airport (Dead Air)

Name Description DSP Position Number Position Origin Location Description
airport.finaleoutside

1

airport_01.rooftop Identical to urban.rooftop.

1

urban.airport.rooftop.spawn Identical to urban.rooftop.

1

airport_01.apartment

1

(3418.33, 2239.67, 272.90) Unsettling wind and metal sounds.
airport_01.street

1

airport_01.alley Identical to urban.alley.

1

airport_01.rooftopspawn Identical to urban.hospitalspawn.

1

airport_01.inn Identical to urban.apartment.

1

airport_01.hotel Identical to urban.apartment.

1

airport_01.greenhouse

1

airport_02.street Identical to airport_01.street.

1

airport_02.alley

1

(5090.92, 3289.04, 61.51) Medium burning fire.
(8962.26, 3601.84, 32.03) Large echoing windy pipe.
airport_02.apartment

1

(4910.51, 2638.24, 466.05) Electrical hum from a vending machine.
(9295.32, 3890.53, 677.21) Very windy open rooftop/outdoor area.
airport_02.rooftop

1

(6274.14, 3824.39, 516.56) Medium burning fire.
airport_02.pillarsroom Identical to urban.pillarsroom.

1

airport_02.office

1

(8496.57, 4025.56, 104.33) Electrical hum from a vending machine.
airport_02.respawn Identical to urban.respawn.

1

airport_03.alley

1

(-4942.73, -2730.21, 61.32) Medium burning fire.
(-4584.35, -910.55, 61.29) Medium burning fire.
0 Flourescent light.
1 Humming machine.
3 Flourescent light.
4 Humming machine.
5 Medium burning fire.
airport_03.boilerroom

1

0 Heavy sound of buzzing flies (dead body).
airport_03.street

1

(-6795.31, -1355.78, 244.03) Random metal scaffold rattling.
0 Flourescent light.
1 Humming machine.
3 Large bold burning fire (burning car).
4 Flourescent light.
5 Medium burning fire.
airport_03.streetoffices

1

0 Flourescent light
1 Humming machine
2 Medium burning fire.
3 Large bold burning fire (burning car).
airport_03.pumproomsmall

1

airport_03.powerplant

1

0 Flourescent light.
1 Humming machine
2 Medium burning fire.
4 Flourescent light
airport_03.powerplantinside

1

0 Humming machine
(-3068.72, 2143.31, 45.38) Steam gas loop.
airport_03.controlroom

1

0 Flourescent light
1 Humming machine.
2 Humming machine.
airport_03.respawn

1

0 Flourescent light
1 Humming machine
2 Leaking water loop.
airport_03.parkinggarage

1

1 Medium burning fire.
airport_03.skybridge

1

0 Flourescent light.
airport_03.airportinterior

1

airport_04.office

1

(1145.20, 3943.29, 312.05) Electrical hum from a vending machine.
airport_04.baggageclaim

1

airport_04.terminal

1

airport_04.conveyor

1

airport_04.respawn Identical to urban.respawn.

1

airport_04.ramp

1

airport_04.bathroom Identical to urban.respawn.

1

airport_04.ticketing

1

airport_04.security

1

(1818.47, 1358.97, 25.94) Medium burning fire.
airport_05.street Identical to urban.street.

1

airport_05.finaleinside

1

airport_05.finaleoutside

1

(-5060.30, 9600.11, -313.47) Medium burning fire.
airport_05.respawn

1

(4475.37, 4562.37, 62.17) Very heavy wind.
airport_05.finaleroof Identical to urban.finaleroof.

1

soundscapes_airport.txt

Farm (Blood Harvest)

Name Description DSP Position Number Position Origin Location Description
farm_01.morning Identical to rural.morning.

1

farm_01.bridge Identical to rural.bridge.

1

farm_01.smallbuilding Identical to rural.smallbuilding.

1

farm_01.trainyardentrance

1

farm_01.trainyardrespawn Identical to rural.trainyardrespawn.

1

farm_02.trainyardentrance Identical to rural.trainyardentrance.

1

farm_02.trainyardrespawn

1

(-6377.34, -6575.94, 352.26) Humming machine.
farm_02.trainyardbuilding2

1

farm_02.trainyardbuilding2window Identical to rural.trainyardbuilding2window.

1

farm_02.trainyard2 Identical to rural.trainyard2.

1

farm_02.traintunnel

1

(-3481.24, -8872.65, 39.14) Large burning fire.
farm_02.drainagesmall Identical to rural.drainagesmall.

1

farm_03.drainagesmall

1

farm_03.drainagebig Identical to rural.drainagebig.

1

farm_03.traintunnel Identical to rural.traintunnel.

1

farm_03.morning

1

farm_03.house Identical to rural.house.

1

farm_04.morning Identical to rural.morning.

1

farm_04.trainyardentrance

1

farm_04.bridge

1

farm_04.smallbuilding2 Identical to rural.smallbuilding2.

1

farm_04.house Identical to rural.house.

1

farm_05.trainyardentrance Identical to rural.trainyardrespawn.

1

farm_05.morning Identical to rural.morning.

1

farm_05.smallbuilding2 Identical to rural.smallbuilding2.

1

soundscapes_farm.txt

Garage (Crash Course)

Name Description DSP Position Number Position Origin Location Description
garage_01.alley

1

0 Medium burning fire.
garage_01.spawn

1

0 Medium burning fire.
1 Medium burning fire.
garage_01.interior

1

0 Medium burning fire.
(-3857.41, -9468.37, 35.54) Steam gas loop.
garage_01.checkpoint

1

0 Steam gas loop.
garage_01.street

1

(-2654.78, -8420.69, 44.05) Medium burning fire.
garage_02.checkpoint

1

0 Steam gas loop.
garage_02.street

1

0 Medium burning fire.
garage_02.alley Identical to urban.alley.

1

garage_02.interior

1

0 Medium burning fire.
(4433.04, 6543.67, 91.26) Large echoing windy interior.
garage_02.finale

1

0 Looping vehicle diesel engine.
1 Looping vehicle diesel engine.
2 Looping vehicle diesel engine.

soundscapes_garage.txt

Hospital (No Mercy)

Name Description DSP Position Number Position Origin Location Description
background_menu.streetrain

1

0 Random far between crow calls.
hospital_01.alleyrain Identical to urban.alleyrain.

1

hospital_01.streetrain Identical to urban.streetrain.

1

hospital_01.subway Identical to urban.subway.

1

hospital_01.rooftop_1b_interior2 Identical to urban.rooftop_1b_interior2.

1

hospital_01.street Identical to urban.street.

1

hospital_01.rooftop_1b Identical to urban.rooftop_1b.

1

hospital_01.rooftop_1b_interior Identical to urban.rooftop_1b_interior.

1

hospital_02.rooftop_1b_interior2 Identical to urban.rooftop_1b_interior2.

1

hospital_02.underground_2 Identical to urban.underground_2.

1

hospital_02.underground_1 Identical to urban.underground_1.

1

hospital_02.underground_3 Identical to urban.underground_3.

1

hospital_02.pillarsroom

1

(8155.77, 3031.04, -147.45) Heavy sound of buzzing flies (dead body).
hospital_02.alleyrain Identical to urban.alleyrain.

1

hospital_02.generatorroom_off Identical to urban.generatorroom_off.

1

hospital_02.generatorroom Identical to urban.generatorroom.

1

hospital_02.streetrain Identical to urban.streetrain.

1

hospital_02.rooftop_1b_interior

1

(7611.45, 4382.66, 259.27) Electrical hum from a vending machine.
(7775.96, 4061.74, 248.02) Heavy sound of buzzing flies (dead body).
hospital_02.rooftop Identical to urban.rooftop.

1

hospital_02.controlroom Identical to urban.controlroom.

1

hospital_02.warehouseoutside Identical to urban.warehouseoutside.

1

hospital_03.alleyrain

1

(12817.86, 8036.78, 125.83) Steam gas loop.
hospital_03.rooftop_1b_interior2

1

(11136.49, 5917.66, 86.23) Medium amount of rain hitting ground.
(10925.72, 7097.05, 296.03) Medium amount of rain hitting ground
hospital_03.warehouse_1

1

hospital_03.steamtunnel Identical to urban.steamtunnel.

1

hospital_03.boilerroom Identical to urban.boilerroom.

1

hospital_03.sewer

1

(14283.93, 11623.13, -351.96) Leaking water loop.
(14278.09, 11623.96, -100.94) Heavy wind and rain.
hospital_03.pipetunnel

1

hospital_03.streetrain Identical to urban.streetrain.

1

hospital_03.hospital

1

(12662.56, 12319.38, 31.77) Heavy sound of buzzing flies (dead body).
(12311.40, 12419.25, 39.79) Electrical hum from a vending machine.
(12882.79, 12341.79, 16.03) Heavy wind and rain.
hospital_03.rooftop_1b_interior Identical to urban.rooftop_1b_interior.

1

hospital_03.respawn

1

hospital_04.hospital_interior

1

hospital_04.hospital_atrium

1

(12709.09, 12042.67, 191.22) Leaking water loop.
hospital_04.elevator Identical to urban.elevator.

1

hospital_04.finaleoutside Identical to urban.finaleoutside.

1

hospital_04.construction Identical to urban.construction.

1

hospital_04.street Identical to urban.street.

1

hospital_04.respawn

1

hospital_05.street Identical to urban.street.

1

hospital_05.finaleinside

1

(5819.67, 8430.61, 5920.03) Medium amount of rain hitting ground.
(5819.67, 8430.61, 5920.03) Heavy sound of buzzing flies (dead body).
hospital_05.finaleoutside Identical to urban.finaleoutside.

1

hospital_05.respawn

1

hospital_05.finaleroof Identical to urban.finaleroof.

1

hospital_05.elevatorshaft

1

(7200.16, 9297.32, 5920.03) Leaking water loop.
(7179.41, 9275.03, 6091.31) Heavy wind and rain.

soundscapes_hospital.txt

Lighthouse (The Last Stand)

Name Description DSP Position Number Position Origin Location Description
lighthouse.woods

1

(2360.08, -82.87, 173.25) Water waves hitting the shoreline.
(2974.34, 768.07, 904.31) Occasional distant fog horn.
(1000.08, -277.44, 1118.27) Infrequent loud and close-up fog horn.
lighthouse.house

1

(2360.08, -82.87, 173.25) Water waves hitting the shoreline.
(1000.08, -277.44, 1118.27) Infrequent loud and close-up fog horn.
(736.46, -88.49, 854.33) Medium burning fire.
(2974.34, 768.07, 904.31) Occasional distant fog horn.

soundscapes_lighthouse.txt

Smalltown (Death Toll)

Name Description DSP Position Number Position Origin Location Description
smalltown_01.woods_start

1

0 Heavy distant combat sounds.
smalltown_01.woods

1

0 Heavy distant combat sounds.
smalltown_01.riverbed

1

(-13336.70, -11634.56, -510.17) Swamp frog loop.
0 Heavy distant combat sounds.
smalltown_01.tunnel Identical to rural.caveclosed.

1

smalltown_01.tunnel_hall Identical to rural.drainagesmall.

1

smalltown_01.tunnel_bigroom Identical to rural.bigroom.

1

smalltown_01.river Identical to rural.river.

1

smalltown_01.caveclosed

1

smalltown_01.caveopen Identical to rural.caveopen.

1

smalltown_01.pumproom Identical to rural.pumproom.

1

smalltown_02.pumproom Identical to rural.pumproom.

1

smalltown_02.drainagesmall Identical to rural.drainagesmall.

1

smalltown_02.drainagemedium

1

smalltown_02.drainagebig Identical to rural.drainagebig.

1

smalltown_02.drainageopen Identical to rural.drainageopen.

1

smalltown_02.trainyardbuilding

1

0 Light close combat sounds.
smalltown_02.woods

1

0 Medium distant combat sounds.
smalltown_03.trainyardbuilding

1

0 Light close combat sounds.
smalltown_03.trainyard

1

0 Light close combat sounds.
smalltown_03.woods_far

1

0 Light close combat sounds.
smalltown_03.woods_medium

1

0 Light close combat sounds.
(-9756.75, -3895.52, 16.99) Large bold burning fire (burning car).
smalltown_03.woods_close

1

0 Light close combat sounds.
smalltown_03.graveyard

1

0 Light close combat sounds.
smalltown_03.church

1

0 Light close combat sounds.
smalltown_03.house

1

0 Light close combat sounds.
(-6956.06, -1823.38, 10.21) Small burning fire.
smalltown_03.town

1

0 (-239.48, -1101.99, -243.29) Medium burning fire.
(-221.18, -1391.90, -159.93) Large bold burning fire (burning car).
(-3283.99, -2058.96, -52.79) Electrical hum from a vending machine.
smalltown_03.towninside Identical to rural.towninside.

1

smalltown_03.townalley Identical to rural.townalley.

1

smalltown_04.town

1

(4306.20, -4515.68, 61.85) Medium burning fire.
smalltown_04.towninside

1

(1871.42, -5544.37, 22.18) Fluorescent light
smalltown_04.townalley

1

(-1128.43, -4921.85, -40.16) Medium burning fire.
smalltown_04.street

1

smalltown_04.house Identical to urban.apartment.

1

smalltown_04.trainyardbuilding Identical to rural.trainyardbuilding.

1

smalltown_05.park

1

(5312.28, -859.43, 9.13) Medium burning fire.
smalltown_05.shack Identical to rural.shack.

1

smalltown_05.town

1

(2656.17, 2919.52, -18.67) Medium burning fire.
(2980.75, 1780.56, -38.36) Medium burning fire.
smalltown_05.boatinterior Identical to rural.boatinterior.

1

smalltown_05.boatexterior

1

(5312.28, -859.43, 9.13) Medium burning fire.
smalltown_05.shoreline

1

(5312.28, -859.43, 9.13) Medium burning fire.
smalltown_05.house Identical to rural.house.

1

soundscapes_smalltown.txt

River (The Sacrifice)

Name Description DSP Position Number Position Origin Location Description
river.shoreline

1

river.fishingboat

1

river.woods

1

river.rooftop

1

river_01.spawn

1

0 Medium burning fire.
1 Gentle water stream.
2 Gentle water stream.
3 Heavy sound of buzzing flies (dead body).
4 Small burning fire.
river_01.shore

1

0 Medium burning fire.
1 Gentle water stream.
2 Frequent sound of critters.
3 Heavy sound of buzzing flies (dead body).
4 Small burning fire.
river_01.street

1

0 Medium burning fire.
1 Frequent sound of critters.
2 Heavy sound of buzzing flies (dead body).
3 Frequent sound of critters.
4 Medium burning fire.
5 Small burning fire.
river_01.alley

1

0 Medium burning fire.
1 Heavy sound of buzzing flies (dead body).
2 Steam gas loop.
3 Frequent sound of critters.
4 Gentle water stream.
5 Medium burning fire.
6 Small burning fire.
river_01.interiors

1

0 Medium burning fire.
1 Heavy sound of buzzing flies (dead body).
2 Steam gas loop.
3 Medium burning fire.
4 Small burning fire.
5 Electrical hum from a vending machine.
river_01.brickfactory

1

0 Steam gas loop.
1 Heavy sound of buzzing flies (dead body).
2 Idle van motor loop.
3 Electrical hum from a vending machine.
4 Small burning fire.
5 Small burning fire.
river_01.checkpoint

1

0 Electrical hum from a vending machine.
1 Idle van motor loop.
2 Electrical hum from a vending machine.
3 Small burning fire.
river_02.woods

1

0 Medium burning fire.
1 Frequent sound of critters.
2 Medium burning fire.
3 Frequent sound of critters.
4 Frequent sound of critters.
river_02.oilbuilding

1

0 Idle van motor loop.
1 Electrical hum from a vending machine.
2 Heavy sound of buzzing flies (dead body).
3 Heavy sound of buzzing flies (dead body).
river_02.bargecrossing

1

0 Gentle water stream.
1 Gentle water stream.
2 Frequent sound of critters.
3 Frequent sound of critters.
4 Often wooden boards and rope squeaking.
5 Heavy sound of buzzing flies (dead body).
6 Medium burning fire.
river_02.freighter

1

0 Gentle water stream.
1 Gentle water stream.
2 Gentle water stream.
3 Fluorescent light.
4 Small burning fire.
river_02.hull

1

0 Heavy sound of buzzing flies (dead body).
river_02.gravelpile

1

0 Infrequent metal squeaking.
1 Infrequent metal squeaking.
river_02.checkpoint

1

0 Fluorescent light.
1 Idle van motor loop.
2 Electrical hum from a vending machine.
3 Leaking water loop.
4 Medium burning fire.
5 Small burning fire.
river_02.highrise

1

0 Water fountain.
1 Fluorescent light.

soundscapes_river.txt

Urban

Name Description DSP Position Number Position Origin Location Description
urban.util_interiorslams

1

urban.util_metalslams

1

urban.util_metalslams_2

1

urban.util_woodfloorsqueaks

1

urban.util_windgust

1

urban.util_distantcombat

1

urban.util_distantexplosions

1

urban.util_rat_scratches

1

urban.util_genericrooftop

1

urban.util_genericexterior_from_interior_1

1

urban.util_genericexterior_from_interior_2

1

urban.util_flies

1

urban.util_steam

1

urban.util_pipes

1

urban.rooftop_1b

1

0 Random far between crow calls.
1 Often mild to heavy interior metal squeaking.
2 Heavy sound of buzzing flies (dead body).
3 Rain on a tarpaulin sheet.
urban.rooftop_1b_interior

1

0 Heavy rainy weather hitting ground outside.
1 Heavy rainy weather hitting ground outside.
(2091.78, 1145.62, 305.90) Heavy sound of buzzing flies (dead body).
(7586.01, 4049.45, 20.73) Heavy sound of buzzing flies (dead body).
urban.rooftop_1b_interior2

1

0 Heavy rainy weather hitting ground outside.
1 Heavy rainy weather hitting ground outside.
5 Flourescent light.
6 Medium burning fire.
(3023.50, 3176.03, 59.38) Pipe plumbing system sounds.
(1747.18, 954.33, 72.05) Electrical hum from a vending machine.
(2853.76, 3473.05, -222.57) Heavy sound of buzzing flies (dead body).
(1740.45, 915.84, 160.03) Heavy sound of buzzing flies (dead body).
(2173.42, 1053.01, 35.40) Heavy sound of buzzing flies (dead body).
urban.underground_1

1

0 Medium burning fire.
1 Humming machine.
2 Pipe plumbing system sounds.
4 Flourescent light.
(3893.85, 4238.32, -511.96) Heavy sound of buzzing flies (dead body).
urban.underground_2

1

0 Medium burning fire.
2 Humming machine.
3 Electrical hum from a vending machine.
4 Flourescent light.
5 Flourescent light.
6 Heavy sound of buzzing flies (dead body).
7 Heavy sound of buzzing flies (dead body).
(4056.33, 4229.33, -300.52) Steam gas loop.
(5780.42, 3697.63, -219.21) Steam gas loop.
urban.underground_3

1

0 Pipe plumbing system sounds.
1 Electrical hum from a vending machine.
2 Flourescent light.
3 Flourescent light.
4 Heavy sound of buzzing flies (dead body).
5 Heavy sound of buzzing flies (dead body).
6 Heavy sound of buzzing flies (dead body).
7 Heavy sound of buzzing flies (dead body).
urban.controlroom

1

0 Humming machine.
1 Humming machine.
2 Computer monitor humming ambient.
3 Generator mechanical hum.
urban.warehouse_1

1

0 Heavy rainy weather hitting ground outside.
1 Heavy rainy weather hitting ground outside.
2 Heavy rainy weather hitting ground outside.
3 Heavy rainy weather hitting ground outside.
4 Flourescent light.
5 Steam gas loop.
urban.steamtunnel

1

0 Steam gas loop.
1 Steam gas loop.
2 Steam gas loop.
3 Steam gas loop.
4 Heavy sound of buzzing flies (dead body).
urban.boilerroom

1

0 Heavy sound of buzzing flies (dead body).
urban.hospital_interior

1

0 Heavy sound of buzzing flies (dead body).
1 Heavy sound of buzzing flies (dead body).
2 Heavy rainy weather hitting ground outside.
3 Heavy rainy weather hitting ground outside.
4 Electrical hum from a vending machine.
5 Flourescent light.
6 Leaking water loop.
urban.flies

1

urban.rooftop

1

urban.street

1

urban.streetrain

1

0 Heavy sound of buzzing flies (dead body).
1 Heavy sound of buzzing flies (dead body).
2 Heavy sound of buzzing flies (dead body).
3 Large bold burning fire (burning car).
4 Medium burning fire.
(3074.21, 4064.64, 61.28) Medium burning fire.
urban.alley

1

urban.alleyrain

1

0 Heavy sound of buzzing flies (dead body).
(2657.18, 1841.60, 61.28) Medium burning fire.
(11818.37, 6007.17, 65.28) Medium burning fire.
(12675.75, 6965.87, 61.28) Medium burning fire.
urban.sewer

1

urban.pipetunnel

1

urban.apartment

1

0 Heavy sound of buzzing flies (dead body).
1 Heavy sound of buzzing flies (dead body).
urban.generatorroom_off

1

6 Pipe plumbing system and steam gas sounds.
7 Pipe plumbing system and steam gas sounds.
urban.generatorroom

1

0 Generator mechanical hum.
1 Generator mechanical hum.
3 Flourescent light.
4 Flourescent light.
5 Flourescent light.
6 Pipe plumbing system and steam gas sounds.
7 Pipe plumbing system and steam gas sounds.
(7254.25, 3786.20, 250.80) Electrical hum from a vending machine.
urban.respawn

1

0 Heavy sound of buzzing flies (dead body).
hospital.respawn

1

urban.rooftopspawn

1

urban.hospitalspawn

1

urban.spawnrain

1

0 Random far between crow calls.
urban.hospital

1

urban.office

1

0 Heavy sound of buzzing flies (dead body).
1 Heavy sound of buzzing flies (dead body).
urban.subway

1

0 Heavy sound of buzzing flies (dead body).
1 Heavy sound of buzzing flies (dead body).
2 Heavy sound of buzzing flies (dead body).
3 Heavy sound of buzzing flies (dead body).
urban.pillarsroom

1

urban.conveniencestore

1

0 Heavy sound of buzzing flies (dead body).
urban.warehouseoutside

1

urban.warehouseinside

1

urban.tankroom

1

urban.powerplant

1

urban.powerplantinside

1

urban.parkinggarage

1

urban.elevator

1

urban.construction

1

urban.finaleinside

1

urban.finaleoutside

1

urban.finaleroof

1

soundscapes_urban.txt

Rural

Name Description DSP Position Number Position Origin Location Description
rural.woods

1

rural.woods3

1

rural.morning

1

rural.bridge

1

rural.smallbuilding

1

rural.smallbuilding2

1

rural.river

1

(-13336.70, -11634.56, -510.17) Swamp frog loop.
rural.caveclosed

1

rural.caveopen

1

rural.traintunnel

1

rural.pumproom

1

rural.bigroom

1

rural.drainagebig

1

rural.drainagesmall

1

rural.drainageopen

1

rural.trainyardentrance

1

rural.trainyardrespawn

1

rural.trainyardbuilding

1

rural.trainyardbuilding2

1

rural.trainyardbuilding2window

1

rural.trainyard

1

rural.trainyard2

1

rural.house

1

rural.town

1

rural.towninside

1

rural.townalley

1

rural.boatinterior

1

rural.boatexterior

1

6 Frequent sound of critters.
7 Frequent sound of critters.
(3848.49, -4641.39, -259.87) Gentle water stream.
rural.shoreline

1

(4040.44, -2637.33, -21.18) Regularly coyote calls and screeching owls.
(3874.10, -6037.81, -95.56) Frequent seagull calls.
(3874.10, -6037.81, -95.56) Occasional distant fog horn.
rural.town_02

1

rural.shack

1

rural.combat_far_heavy

1

0 Heavy distant combat sounds.
rural.combat_far_medium

1

0 Medium distant combat sounds.
rural.combat_close_light

1

0 Light close combat sounds.

soundscapes_rural.txt


Environment articles:
Soundsystem SoundscapesSoundscriptsSoundcacheSound OperatorsLooping SoundMusic Composition SoftwareHammer Sound Browser
Choreography Choreography CreationResponse SystemFaceposerScene Implementation