Template:Archived Page History/Template:KV Trackchange: Difference between revisions
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(Used Template:KV BaseEntity.) |
(Removed ScrollBox, it's unnecessarily annoying. Re-added Category key, was removed by accident.) |
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{{KV|Travel Altitude|intn=height|integer|The vertical height above the track that the train moves. Negative values moves the train below.}} | {{KV|Travel Altitude|intn=height|integer|The vertical height above the track that the train moves. Negative values moves the train below.}} | ||
{{KV|Spin amount|intn=rotation|integer|The amount this platform should rotate as it moves, in degrees.}} | {{KV|Spin amount|intn=rotation|integer|The amount this platform should rotate as it moves, in degrees.}} | ||
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{{KV PlatSounds}} | {{KV PlatSounds}} | ||
{{KV Global}} | {{KV Global}} | ||
{{KV BaseEntity | {{KV BaseEntity}} | ||
{{KV RenderFields | {{KV RenderFields}}<noinclude> | ||
}}<noinclude> | |||
[[Category:Keyvalue Templates]] | [[Category:Keyvalue Templates|Trackchange]] | ||
</noinclude> | </noinclude> |
Revision as of 10:35, 15 May 2022
- Travel Altitude (height) <integer>
- The vertical height above the track that the train moves. Negative values moves the train below.
- Spin amount (rotation) <integer>
- The amount this platform should rotate as it moves, in degrees.
- Train to Switch (train) <targetname>
- Top Track (toptrack) <targetname>
- Bottom Track (bottomtrack) <targetname>
- Move/Rotate Speed (speed) <integer>
- Move Sound (movesnd) <choices>
- The sound played whenever the platform starts moving.
Choices - 0: No Sound
- 1: big elev 1
- 2: big elev 2
- 3: tech elev 1
- 4: tech elev 2
- 5: tech elev 3
- 6: freight elev 1
- 7: freight elev 2
- 8: heavy elev
- 9: rack elev
- 10: rail elev
- 11: squeek elev
- 12: odd elev 1
- 13: odd elev 2
- Stop Sound (stopsnd) <choices>
- The sound played when the platform stops moving.
Choices - 0: No Sound
- 1: big elev stop1
- 2: big elev stop2
- 3: freight elev stop
- 4: heavy elev stop
- 5: rack stop
- 6: rail stop
- 7: squeek stop
- 8: quick stop
- Sound Volume 0.0 - 1.0 (volume) <string>
- Sound volume
Global:
- Global Entity Name (globalname) <string>
- Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.
RenderFields:
- Render Mode (rendermode) <byte choices>
- Set a non-standard rendering mode on this entity.
Render Modes
- Render FX (renderfx) <byte choices>
- Various somewhat legacy alpha effects. See render effects.
- Render Amount / Transparency (renderamt) <byte>
- Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
- Render Color (R G B) (rendercolor) <color255>
- Color tint.