TAR: Difference between revisions

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(→‎Entities: Added keyvalues, added tar_min and tar_max description)
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| '''tar_overlap''' || Overlap of the radar || [[Brushes]] || A plant on {{CsgoMap|de_mirage}}
| '''tar_overlap''' || Overlap of the radar || [[Brushes]] || A plant on {{CsgoMap|de_mirage}}
|- id="tar_mask"
|- id="tar_mask"
| '''tar_mask''' || Objects, that hides '''tar_layout''' || Props, [[brushes]] || Columns
| '''tar_mask''' || Objects, that hides [[TAR#tar_layout|tar_layout]] || Props, [[brushes]] || Columns
|}
|}
===[[Entities]]===
===[[Entities]]===
{| class="standard-table"
{| class="standard-table"

Revision as of 11:42, 10 May 2022

TAR (Auto Radar) is a tool for Counter-Strike: Global Offensive Counter-Strike: Global Offensive. This tool can automatically make radars.

Installation

  1. Copy everything in /bin_content/ to your csgo installation's /bin/ folder
  2. Copy everything in /hammer_content/ to your csgo installation's /csgo/ folder
  3. Create a directory in your csgo installation's global offensive/bin/ folder named 'tar'
  4. Copy everything in /AutoRadar2.0.4/ to your csgo installation's global offensive/bin/tar/ folder
  5. Add a new compile profile in the expert compile mode of hammer
  6. Set its name to [TAR] Generate Radar
  7. Set the executable to: $exedir/bin/tar/AutoRadar.exe
  8. Set the args to: -g $gamedir $path/$file
  9. Go to Tools > Options in hammer
  10. Next to 'Game Data files' click add
  11. Find tar_entities.fgd and add it

Usage

Visgroups

Name Description Entities/brushes Examples
tar_layout Layout of the radar Brushes
tar_cover Cover of the radar Props, brush entities, ...
tar_overlap Overlap of the radar Brushes A plant on de_mirage de_mirage
tar_mask Objects, that hides tar_layout Props, brushes Columns

Entities

Icon Name Description Keyvalues Examples
Tar config.png tar_config Configuration of radar
Color Scheme (colorScheme) <choices>
Custom low level color (customCol0) <color255>
What the color of the radar should be at the lowest points of the map
Custom middle level color (customCol1) <color255>
What the color of the radar should be in the middle of the map
Custom high level color (customCol2) <color255>
What the color of the radar should be at the heighest points of the map
Background Image (background) <string>
/Counter-Strike Global Offensive/bin/tar/textures/<image.png>
Ambient Occlusion (enableAO) <choices>
Ambient Occlusion Size (aoSize) <float>
How far should ambient occlusion sample, in units.
Shadows (enableShadows) <choices>
Outline (enableOutline) <choices>
Outline width (outlineWidth) <float>
How big should the outline be
Cover Color (zColCover) <color255>
Color of the cover
Secondary Color Cover (zColCover2) <color255>
Secondary height-based cover color
Outline Color (zColOutline) <color255>
Color of the outline
AO Color (zColAO) <color255>
Color of the ambient occlusion
Buyzone Color (zColBuyzone) <color255>
Color of the buyzones
Objective Color (zColObjective) <color255>
What color should objectives be?
Objective outline (ObjectiveUseStripes) <choices>
Visgroup: Layout (vgroup_layout) <string>
Name of the visgroup that specifies the layout of the map
Visgroup: Mask (vgroup_negative) <string>
Name of the visgroup that specifies subtractive brushes of the maps layout (use on walls)
Visgroup: Cover (vgroup_cover) <string>
Name of the visgroup that specifies the cover of the map. Chuck all yr crates in here
Visgroup: Overlap (vgroup_overlap) <string>
Name of this visgroup that specifies overlapping parts of the map
DDS Format (ddsMode) <choices>
Output mode (outputMode) <choices>
Sampling (ssaam) <choices>
Tar color.png tar_color hanges the color of tar_color's height (need Use auto-gradient entities parameter in tar_config)
Colo(u)r (_light) <color255>
Tar map divider.png tar_map_divider Makes multiple map levels
Mins (mins) <vector>
Maxs (maxs) <vector>
de_nuke de_nuke and de_vertigo de_vertigo
Tar max.png tar_max Overrides the maximum height of the map
Tar min.png tar_min Overrides the minimum height of the map

See also