S&box: Difference between revisions
m (→Maps) |
m (→Maps) |
||
Line 55: | Line 55: | ||
|- | |- | ||
| '''<center>Visibility</center>''' | | '''<center>Visibility</center>''' | ||
| The player currently sees approximately 2.5 km | | The player currently sees approximately 131233.6 units (2.5 km / 8202,1 ft) in front of him | ||
|} | |} | ||
Revision as of 03:54, 8 May 2022
Template:Game name - engine developed by Facepunch studio. Initially, the development was based on Unreal Engine 4, but as soon as Template:Game name came out, Facepunch immediately requested the engine of the newly minted game, to which they received a positive response in the form of the 1st terabyte of source data, after which, in 2020, it was announced S&box transition to Template:Game name. This event was the first time that Source 2 was transferred to third-party developers.
User Access
S&box is currently in closed beta testing. It is not possible to get access to the engine (as of May 5, 2022) due to the termination of the test recruitment in December 2021.
Previously, access was available from the addon developers page, which now takes care of redirecting users to the S&Works home page.
Release Date
An exact release date is unknown, but Facepunch plans to release S&box around 2023, according to a post on the project's description page, which reads: "Our plan is to get to a releasable state over the next 6-12 months then improve it over 10-20 years".
For the first time, the approximate dates for the completion of primary work were announced by Harry Newman on February 19, 2022 on the official S&box Discord server:
Addons
S&box currently supports 4 types of add-ons: games, maps, content and tools, where...
- Games - addons that run through the main menu of the engine;
- Maps - game locations that are addons for games;
- Content - probably these are future addons for games (the publication is temporarily unavailable);
- Tools - improved or created from scratch editors, compilers, etc. designed to make your life easier (the publication is temporarily unavailable).
Maps
Map creators are provided with a partially rewritten Hammer map editor.
Addon control panel
In the control panel, you can write supported games, thereby prohibiting the search for a map in the general list of maps for games that are not included in the list.
Publication
Currently, maps cannot be launched directly from the game, so they have to be released as a separate add-on (one for each map). The map is published by clicking on a special button in the addon control panel.
Characteristics
Unlimited for models, but 32768 units (624.23 m / 2048 ft) for meshes | |
The player currently sees approximately 131233.6 units (2.5 km / 8202,1 ft) in front of him |



Shaders
S&box supports HLSL Shader Model 3.0, 4.0 and 5.0. You can create your own shaders and customize their interface for the material editor.
Sounds
Currently, the sounds are arranged in an extremely primitive way due to the content associated with them cut from the engine.
An analogue of Steam Audio using C# is currently being developed. In addition, a convenient sound editor based on graph nodes is being developed.
Programming
S&box uses C#, which greatly expands the possibilities for developers in comparison with the same Lua, which is used in Garry's Mod.
Currently, the API is underdeveloped, which is why not all ideas can be fully implemented.
Gallery
- Sbox-News-Screenshot-01.jpg