Template:O BaseEntity:zh-cn: Difference between revisions

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m (The Page "User Inputs and Outputs:zh-cn" doesn't exist, use the default page)
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----
</noinclude><!--
</noinclude><!--
-->{{minititle|基础}}
-->{{minititle|Base/基础}}
{{IO:zh-cn|OnUser1|to=OnUser4|这些输出将分别响应于<code>FireUser1</code> to <code>FireUser4</code> 输入。 详见 [[User Inputs and Outputs]]。}}<!--
{{IO:zh-cn|OnUser1|to=OnUser4|这些输出将分别响应于 <code>FireUser1</code> <code>FireUser4</code> 输入。 详见 [[User Inputs and Outputs]]{{en}}。}}<!--
-->{{#if:{{{l4d|}}}|<!--
-->{{#if:{{{l4d|}}}|<!--
-->{{IO:zh-cn|OnKilled|only=L4ds|当实体被Kill输入时响应此输出。}}| }}
-->{{IO:zh-cn|OnKilled|only=L4ds|当实体被Kill输入时响应此输出。}} }}

Revision as of 16:18, 4 May 2022

这个模板是我们所有输出的持有人,这些输出是通过以下方式分配的CBaseEntity

要添加OnKilled输出, 添加|l4d=1之间{{O BaseEntity}}. 这个输出是仅在求生之路引擎分支中存在,没有其他游戏。


Base/基础:

OnUser1 to OnUser4
这些输出将分别响应于 FireUser1FireUser4 输入。 详见 User Inputs and Outputs
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