Func lod: Difference between revisions
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Note:The fading is not always consistent; brushes may suddenly "pop" into view depending on where the player is looking. This happens because of a hardware issues with rendering translucent materials. Low-end cards will fade nearer than the distance specified, and smaller objects fade nearer than a larger object with the same fade distance.
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m (Add internal names of keyval keys) |
Kestrelguy (talk | contribs) (updated templates used.) |
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{{lang|Func lod}} | |||
{{base brush|func_lod}} | {{base brush|func_lod}} | ||
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== Keyvalues == | == Keyvalues == | ||
{{KV|Disappear Distance|integer|Distance at which these brushes should fade out. Acts as "Min Disappear Distance" (and +800 as max distance) in L4D and newer games.}} | {{KV|Disappear Distance|integer|Distance at which these brushes should fade out. Acts as "Min Disappear Distance" (and +800 as max distance) in L4D and newer games.}} | ||
{{KV|Min Disappear Distance|intn=DisappearMinDist|integer|Distance at which these brushes should start fading out. | {{KV|Min Disappear Distance|intn=DisappearMinDist|integer|Distance at which these brushes should start fading out.|since=l4d}} | ||
{{KV|Max Disappear Distance|intn=DisappearMaxDist|integer|Distance at which these brushes should finish fading out. {{ | {{KV|Max Disappear Distance|intn=DisappearMaxDist|integer|Distance at which these brushes should finish fading out.|since=l4d}} | ||
{{KV| | {{kV visiblebrush}} | ||
{{KV BaseEntity|brush=1}} | |||
== Inputs == | == Inputs == | ||
{{I | {{I BaseEntity}} | ||
== Outputs == | == Outputs == | ||
{{O Targetname}} | {{O Targetname}} |
Revision as of 16:50, 30 April 2022


Entity description
It is a brush-built model that fades out over a specified distance. Useful for creating world detail that doesn't need to be drawn far away, for performance reasons. Template:Brushmodel

Keyvalues
- Disappear Distance ([todo internal name (i)]) <integer>
- Distance at which these brushes should fade out. Acts as "Min Disappear Distance" (and +800 as max distance) in L4D and newer games.
- Min Disappear Distance (DisappearMinDist) <integer> (in all games since
)
- Distance at which these brushes should start fading out.
- Max Disappear Distance (DisappearMaxDist) <integer> (in all games since
)
- Distance at which these brushes should finish fading out.

This template (and its redirect) is
Deprecated. Its use is not recommended and its functionality may be compromised.
Please use {{Brush rendering note}} instead.
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.

Please use {{Brush rendering note}} instead.
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.

