Tf projectile pipe: Difference between revisions

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(cleaned up grammar and stuff a bit. could still use a bit more work, and a screenshot)
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{{tf2 point|tf_projectile_pipe}} tf_projectile_pipe is the projectile fired by [[tf_weapon_grenadelauncher|Grenade Launchers]]. This projectile is a physics object, and explodes either on a timer, or when it hits an enemy player or building. Like most projectiles, it can be reflected with the Pyro's primary weapons, and removed harmlessly with the Engineer's [[tf_weapon_mechanical_arm|Short Circuit]].
{{lang|tf_projectile_pipe}}
{{tf2 point|tf_projectile_pipe}}
 
{{code class|CTFGrenadePipebombProjectile|game/shared/tf/tf_weapon_grenade_pipebomb.cpp}}
 
==Description==
{{ent|tf_projectile_pipe}} is a projectile fired by [[tf_weapon_grenadelauncher|Grenade Launchers]]. It is a physics object; and explodes either on a timer; or when it hits an enemy player or building.  


==Keyvalues==
==Keyvalues==
{{KV Targetname}}
{{KV BaseEntity}}
{{KV BaseAnimating}}


==Inputs==
==Inputs==
{{I Targetname}}
{{I BaseEntity}}
{{I BaseAnimating}}


==Outputs==
==Outputs==
{{O Targetname}}
{{O BaseEntity}}
{{O BaseAnimating}}

Revision as of 12:00, 26 April 2022

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Team Fortress 2 tf_projectile_pipe is a point entity available in Team Fortress 2 Team Fortress 2.

C++ In code, it is represented by theCTFGrenadePipebombProjectileclass, defined in thegame/shared/tf/tf_weapon_grenade_pipebomb.cppfile.

Description

tf_projectile_pipe is a projectile fired by Grenade Launchers. It is a physics object; and explodes either on a timer; or when it hits an enemy player or building.

Keyvalues

Note.pngNote:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history

Inputs

Note.pngNote:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history

Outputs

Note.pngNote:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history