Tf projectile pipe: Difference between revisions
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In code, it is represented by the
Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
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(cleaned up grammar and stuff a bit. could still use a bit more work, and a screenshot) |
(Updated info.) |
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{{tf2 point|tf_projectile_pipe}} tf_projectile_pipe is | {{lang|tf_projectile_pipe}} | ||
{{tf2 point|tf_projectile_pipe}} | |||
{{code class|CTFGrenadePipebombProjectile|game/shared/tf/tf_weapon_grenade_pipebomb.cpp}} | |||
==Description== | |||
{{ent|tf_projectile_pipe}} is a projectile fired by [[tf_weapon_grenadelauncher|Grenade Launchers]]. It is a physics object; and explodes either on a timer; or when it hits an enemy player or building. | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV | {{KV BaseEntity}} | ||
{{KV BaseAnimating}} | |||
==Inputs== | ==Inputs== | ||
{{I | {{I BaseEntity}} | ||
{{I BaseAnimating}} | |||
==Outputs== | ==Outputs== | ||
{{O | {{O BaseEntity}} | ||
{{O BaseAnimating}} |
Revision as of 12:00, 26 April 2022


tf_projectile_pipe
is a point entity available in Team Fortress 2.

CTFGrenadePipebombProjectile
class, defined in thegame/shared/tf/tf_weapon_grenade_pipebomb.cpp
file.
Description
tf_projectile_pipe is a projectile fired by Grenade Launchers. It is a physics object; and explodes either on a timer; or when it hits an enemy player or building.
Keyvalues

Inputs

Outputs
