Template:KV WeaponSpawnSingle: Difference between revisions

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m (renamed KV)
m (Added noscroll=1 to KV BaseEntity to avoid double scrollboxes in KV WeaponSpawn)
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{{KV|Glow Backface Multiple|intn=glowbackfacemult|float|nofgd=1|If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.|only={{l4d2}}}}
{{KV|Glow Backface Multiple|intn=glowbackfacemult|float|nofgd=1|If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.|only={{l4d2}}}}
{{#if:{{{show_modelKV|}}}|{{KV|World Model|intn=model|string|The [[model]] this entity should appear as. 128-character limit.}}}}
{{#if:{{{show_modelKV|}}}|{{KV|World Model|intn=model|string|The [[model]] this entity should appear as. 128-character limit.}}}}
{{KV BaseEntity|l4d2=1}}
{{KV BaseEntity|l4d2=1|noscroll=1}}
}}<noinclude>
}}<noinclude>
[[Category:Keyvalue Templates|WeaponSpawnSingle]]
[[Category:Keyvalue Templates|WeaponSpawnSingle]]
</noinclude>
</noinclude>

Revision as of 19:56, 25 April 2022

WeaponSpawnSingle:
Weapon Skin (weapon_skin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Collisions (solid) <choices>
Collision box type.
  • 0 : Not Solid
  • 2 : Use Bounding Box
  • 6 : Use VPhysics

Model:

Glow Backface Multiple (glowbackfacemult) <float> (only in Left 4 Dead 2) !FGD
If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.