Template:O BreakableProp: Difference between revisions
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TomEdwards (talk | contribs) (Redirected page to Template:O Breakable) |
(Transcluding Template:O Breakable with prop=1 instead of redirecting to it.) Tag: Removed redirect |
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Add <code>nohl2=1</code> to hide the <code>OnPhysCannon...</code> outputs. | |||
<onlyinclude>{{O Breakable|prop=1|nohl2={{{nohl2|0}}}}}</onlyinclude> | |||
[[Category:Output Templates]] | |||
Latest revision as of 18:06, 25 April 2022
Add nohl2=1 to hide the OnPhysCannon... outputs.
BreakableProp:
- OnBreak
- !activator = entity that breaks the object
!caller = this entity
Fired when this object breaks.
- OnHealthChanged <float>
- !activator = entity that caused the health change
!caller = this entity
Fired whenever the health of the breakable has increased or decreased. This output automatically puts the new health amount as a decimal percent (e.g. 45% = 0.45) into the parameter box for inputs, if the mapper does not override the parameter with something else. - OnTakeDamage
- !activator = entity that caused the damage
!caller = this entity
Fired when damage is taken. - OnPhysCannonAnimatePreStarted
- !activator = none
!caller = this entity
Fired when prop starts itsACT_PHYSCANNON_ANIMATE_PREactivity. Caused by the object being picked up by the gravity gun.
- OnPhysCannonAnimatePullStarted
- !activator = none
!caller = this entity
Fired when prop has started itsACT_PHYSCANNON_ANIMATEactivity.ACT_PHYSCANNON_ANIMATE_PREplays once, thenACT_PHYSCANNON_ANIMATEstarts looping.
- OnPhysCannonDetach
- !activator = none
!caller = this entity
Fired when prop has started itsACT_PHYSCANNON_DETACHactivity (caused by the gravity gun ripping it from a wall).
- OnPhysCannonAnimatePostStarted
- !activator = none
!caller = this entity
Fired when prop has started itsACT_PHYSCANNON_ANIMATE_POSTactivity (caused by the player letting the prop go from the gravity gun).
- OnPhysCannonPullAnimFinished
- !activator = none
!caller = this entity
Fired when prop has finished all gravity gun-related animations.