De/Lightmapped 4WayBlend.: Difference between revisions

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{{Shader multi|Lightmapped_4WayBlend|game1=Counter-Strike: Global Offensive|game2=Black Mesa}}
{{Shader multi|Lightmapped_4WayBlend|game1=Counter-Strike: Global Offensive|game2=Black Mesa}} It is a [[shader]] that blends the vertices of a [[displacement]] surface between four different materials. It handles four at once by using mirrored sets of parameters with "2", "3", or "4" in their name.

Revision as of 05:17, 25 February 2022

Lightmapped_4WayBlend is a material shader available in the following Source engine games: Counter-Strike: Global Offensive Counter-Strike: Global Offensive , Black Mesa Black Mesa . It is a shader that blends the vertices of a displacement surface between four different materials. It handles four at once by using mirrored sets of parameters with "2", "3", or "4" in their name.