List of Dark Messiah Soundscapes: Difference between revisions

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Here is a list of 46 [[Soundscapes|soundscapes]] for use in [[Dark Messiah of Might and Magic]]. An easy way of testing them is to use the ''playsoundscape'' console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.  
Here is a list of 278 [[Soundscapes|soundscapes]] for use in [[Dark Messiah of Might and Magic]] for both the single player campaign and multiplayer maps. An easy way of testing them is to use the ''playsoundscape'' console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.  


Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the [[env_soundscape]] entity's properties. If these locations are not given, the sounds will not be heard.
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the [[env_soundscape]] entity's properties. If these locations are not given, the sounds will not be heard.


A preview video of these soundscapes can be found [https://www.youtube.com/watch?v=xRr6u5JtqGo here.]
A preview video of these soundscapes can be found [https://www.youtube.com/watch?v=xRr6u5JtqGo here].


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Revision as of 07:00, 18 January 2022

Dark Messiah Level Creation

Here is a list of 278 soundscapes for use in Dark Messiah of Might and Magic for both the single player campaign and multiplayer maps. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.

Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.

A preview video of these soundscapes can be found here.

Singleplayer

Generic and Test

Name Description DSP Position Number Position Description
Nothing No DSP, no ambients.

0

Automatic DSP 1, dsp_volume 1.0.

1

automatic_dialog Automatic DSP at 50% mix.

1

GenericIndoor Fluorescent lighting hum.

1

GenericOutdoor Electric hum like above with a motor / gas / wind kind of sound in the background.

19

0 Quiet electric hum.

soundscapes.txt

Level 00

Name Description DSP Position Number Position Description
Menu_Zic
l00_Main
l00_Phenrig

soundscapes_lvl_00.txt

Level 01

Name Description DSP Position Number Position Description
L1_khartal_gates
L1_karthal_muffle
L1_karthal_onfire_ext
L1_dogs100
L1_dogs200
L1_birds200
L1_horse
l01_fire_ext_explo
l01_fire_ext_exploglass
l01_fire_ext_explowood

soundscapes_lvl_01.txt

Level 02

Name Description DSP Position Number Position Description
L02A_KarthalCityExterior
L02A_KarthalCityInterior
L02A_KarthalCityTavern
L02A_KarthalCityCellar
L02A_KarthalCityInteriorRoof
L02B_Menelag_Inside
L02B_Menelag_Outside
L02B_Menelag_Cellar
L2_menelag_outside_roofs
L02_Dogs100
L02_Dogs200
L02_Dogs_Muffled
L02_WorkingPeople
L02_CreakingFloor_Light
L02_SandFall
L02_WindGust_Low
L02_WindGust_High
L02_Bats
L02_Rats
L02_Drips
L02_CreakingFloor_1
L02_Violins
L02_Chimes
L02_Birds
L02_Roof_Wind
L02_KarthalCity_Muffled

soundscapes_lvl_02.txt

Level 03

Name Description DSP Position Number Position Description
L3_womboutpost_inside
L3_womboutpost_underground
L3_womboutpost_outside
L3_womboutpost_outsidelight
L3_roofs_outside
L3_roofs_inside
L3_lightning_few
L3_lightning
L3_drips
L3_creaks

soundscapes_lvl_03.txt

Level 04

Name Description DSP Position Number Position Description
l4_tunnel1
l4_tunnel2
l4_boat_inside
l4_boat_outside
l4_boat_prison
l4_boat_inside_ropes
l4_boat_inside_chains
l4_boat_inside_woodcreaks_light
l4_boat_inside_woodcreaks_heavy
l4_WindGust
l4_Seagull
l4_Creaks2
l4_DripWater
l4_Bats
l4_WindInside
l4_water_loop
l4_boat_inside_drone
l4_boat_outside_drone

soundscapes_lvl_04.txt

Level 05

Name Description DSP Position Number Position Description
l5_Beach_arrival
l5_ambient_canyon01
l5_ambient_canyon_paokai
l5_temple_underground
l5_lower_temple_main_01
l5_lower_temple_main_03
l5_spider_lair
l5_spider_lair_light
l5_cliff
l5_temple_goblins
L05_DripWater
L05_WindGust
L05_SandFall
L05_WindGust_ExtLight
L05_WindGust_ExtLow
L05_RockFalling

soundscapes_lvl_05.txt

Level 06

Name Description DSP Position Number Position Description
L06_Main
L06_Tunnels
L06_Worm
L06_SpidersAround
L06_bats_sounds
L06_bats_wings_sounds
L06_DripWater
L06_RockFalling
L06_WindGust
L06_SandFall

soundscapes_lvl_06.txt

Level 07

Name Description DSP Position Number Position Description
l7_temple_stairs_01
l7_temple_stairs_02
l7_temple_fault
l7_upper_temple
l7_WindGust
l7_SandFall

soundscapes_lvl_07.txt

Level 08

Name Description DSP Position Number Position Description
l8_Crypt_main_01
l8_Crypt_catacombs
l8_Crypt_main_02
l8_Crypt_main_03
l8_Crypt_main_04
l8_Crypt_main_05
l8_Crypt_goddess

soundscapes_lvl_08.txt

Level 09

Name Description DSP Position Number Position Description
l9_caves_01
l9_caves_02
l9_main_river
l9_cyclope
l9_tunnel
l9_canyon
l9_Beach
L9_river_bubble
L9_caves_creaks
L9_caves_winds
L9_WindGust_ExtLow
L9_WindGust_ExtLight
L9_WindInside
L9_RockFalling
L9_SandFall

soundscapes_lvl_09.txt

Level 10

Name Description DSP Position Number Position Description
l10_main_01
l10_main_02
l10_main_03
l10_main_04
l10_pit
l10_pit_spidermonster
l10_pit_sounds
l10_random_01
l10_random_02
l10_random_03
l10_random_04

soundscapes_lvl_10.txt

Level 11

Name Description DSP Position Number Position Description
L11_Sewer
L11_Outside
L11_Inside
L11C_Outside
L11C_Inside
l11_DripWater
l11_Bats
l11_WindInside
l11_water_loop
l11_wind_ext
l11_wind_int
l11_fire_ext_explo
l11_fire_ext_exploglass
l11_fire_ext_explowood
l11_fire_int_explo
l11_fire_int_muffle
l11_fire_int_wood

soundscapes_lvl_11.txt

Level 12

Name Description DSP Position Number Position Description
L12_A_main01
L12_A_main02
L12_A_main03
L12_B_main01
L12_B_main02
L12_Goddess
l12_voices_01
l12_voices_02
l12_goddess_voices

soundscapes_lvl_12.txt

Combat

Name Description DSP Position Number Position Description
GEN_Combat_Music_Loop
GEN_Combat_Music_DownLoop

soundscapes_combat.txt

Demon (unused)

Name Description DSP Position Number Position Description
demon01
demon02
demon03
demon_slide
demon_pain
demon_howl

soundscapes_demon.txt

Cutscenes (unused)

Name Description DSP Position Number Position Description
Cutscene_Phenrig_Nightmare

soundscapes_cutscenes.txt

FPP (unused)

Name Description DSP Position Number Position Description
l5_lower_temple_main_01
l5_lower_temple_main_02
l5_lower_temple_main_03
FPP_temple_underground
l5_spider_lair
l7_temple_stairs_01
l7_temple_stairs_02
l7_temple_fault
l7_upper_temple
FPP_DripWater
FPP_WindGust
FPP_SandFall
FPP_CreakingFloor_1
FPP_CreakingFloor_2
FPP_WindGust_Houses_INT
FPP_RockFalling_RoofWood
Chains_dangling

soundscapes_fpp.txt

FPP New (unused)

Name Description DSP Position Number Position Description
FPP_Intro_Leanna
FPP_InsideSpiderRoom
FPP_HousesINT
FPP_HousesEXT
FPP_AltarTunnel1
FPP_AltarTunnel2
FPP_new_DripWater
FPP_new_WindGust
FPP_new_SandFall
FPP_new_CreakingFloor_1
FPP_new_CreakingFloor_2
FPP_new_WindGust_Houses_EXT
FPP_new_RockFalling_RoofWood

soundscapes_fpp_new.txt

Multiplayer

Generic and Test

Name Description DSP Position Number Position Description
Nothing No DSP, no ambients.

0

Automatic DSP 1, dsp_volume 1.0.

1

automatic_dialog Automatic DSP at 50% mix.

1

GenericIndoorHouses_LMP2
Ocean.Waves
ocean_soundscape_lmp2

soundscapes.txt

DM MyRoom

Name Description DSP Position Number Position Description
automatic_dm_myroom
automatic_dialog
Nothing
GenericIndoorHouses_LMP2
Ocean.Waves
Ocean_soundscape_LMP2

soundscapes_dm_myroom.txt

Level MP1

Name Description DSP Position Number Position Description
Door_Open
Door_Moving
Door_Close
Door_Close
Door_Breaking
SiegeTower
Bell_Loop
Windy_Plains
Houses_Outside_loop
Amb_Birds__NR_
Ocean_Stream_LMP2
Birds_Village_Stream_LMP2
Sally_Tunnel
Low_Loop
Low_Loop2
Underground_Loop
Sanctuary
Undead_Spawn

soundscapes_L_MP1.txt

Level MP2

Name Description DSP Position Number Position Description
Windy_Plains
Houses_Inside_loop
Houses_Outside_loop
Crypt_Underground_loop
Cellars_underground_loop
Eerie_Grave_Rumble
Low_Rumble_Loop
Low_Rumble_And_Wind_Loop
Waterfall_Trickling
Amb_Birds__NR_
Amb_Birds_TropForest_NR_1
Amb_Birds_TropForest_NR_2
Amb_Birds_TropForest_NR_3_Hiss
Amb_Crickets_Solo
Amb_Crickets_Quiet+Others
Seagulls
Ocean_Stream_LMP2
Birds_Village_Stream_LMP2
Birds_Forest_Stream_LMP2

soundscapes_L_MP2.txt

Level MP3

Name Description DSP Position Number Position Description
Circus_Ambient
Circus_Excited
Circus_IntroCheer
Circus_IntroBoo
Cliff_Edge_Stream_01
Cliff_Edge_Stream_02
Abyss_Stream
Central_Ruins_Interior_Stream
Interior_Rumble_Stream
Temple_Stairs_Stream_01
Temple_Stairs_Stream_02
Interior_Temple_Stream
Boat_Inside_Stream
HumanSide_Stream

soundscapes_L_MP3.txt

Level MP4

Name Description DSP Position Number Position Description
Water_loop
MillWheel-Loop
MillPond_Water_loop.wav
Orc_Caves_01_Loop.wav
Orc_Caves_02_Loop.wav
Goblin_Tunnels_Loop.wav
Creaking_Wood_Scaffold.wav
Bats_Squeaking.wav
Bats_Flapping.wav

soundscapes_L_MP4.txt

Level MP5

Name Description DSP Position Number Position Description
Portcullis_Opening
Portcullis_Closing
Portcullis_Closed
Portcullis_Breaking

soundscapes_L_MP5.txt


Environment articles:
Soundsystem SoundscapesSoundscriptsSoundcacheSound OperatorsLooping SoundMusic Composition SoftwareHammer Sound Browser
Choreography Choreography CreationResponse SystemFaceposerScene Implementation