UTIL SayText: Difference between revisions
Jump to navigation
Jump to search

No edit summary |
m ('Usage' is vague.) |
||
Line 2: | Line 2: | ||
{{ent|UTIL_SayText}} is a wrapper [[UTIL]] function for {{ent|UTIL_SayTextFilter}} that sends a message to a player. | {{ent|UTIL_SayText}} is a wrapper [[UTIL]] function for {{ent|UTIL_SayTextFilter}} that sends a message to a player. | ||
== | ==Declaration== | ||
<source lang=cpp> | <source lang=cpp> | ||
void UTIL_SayText( const char *pText, CBasePlayer *pToPlayer ) | void UTIL_SayText( const char *pText, CBasePlayer *pToPlayer ); | ||
</source> | </source> | ||
Latest revision as of 18:26, 3 November 2021


UTIL_SayText is a wrapper UTIL function for UTIL_SayTextFilter that sends a message to a player.
Declaration
void UTIL_SayText( const char *pText, CBasePlayer *pToPlayer );
Examples
/* Sent message to the player that executed `say_self`. */
CON_COMMAND( say_self, "Sends message to self in chat" )
{
UTIL_SayText( args, ToBasePlayer( UTIL_GetCommandClientIndex() ) );
}