UTIL ScaleForGravity: Difference between revisions

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A [[UTIL]] function that returns the passed gravity in relation to the world gravity (more specifically <code lang=cpp>desiredGravity / ({{ent|sv_gravity}} * TFGameRules()->GetGravityMultiplier()<sup>{{only|{{tf2}}}}</sup>)</code>.
{{lang|UTIL ScaleForGravity|title=<code>UTIL_ScaleForGravity</code>}}
{{ent|UTIL_ScaleForGravity}} is a [[UTIL]] function that returns the passed gravity in relation to the world gravity; the formula used is <code>desiredGravity / {{ent|sv_gravity}}</code>, or for {{game name|tf2|name=Team Fortress 2}} the formula is <code>desiredGravity / ({{ent|sv_gravity}} * TFGameRules()->GetGravityMultiplier())</code>.


==Usage==
==Declaration==
<source lang=cpp>
<source lang=cpp>
float UTIL_ScaleForGravity( float desiredGravity )
float UTIL_ScaleForGravity( float desiredGravity );
</source>
</source>


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{{todo|Add examples.}}
{{todo|Add examples.}}


[[Category:Programming]]
[[Category:UTIL]]
[[Category:UTIL]]

Revision as of 18:23, 3 November 2021

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UTIL_ScaleForGravity is a UTIL function that returns the passed gravity in relation to the world gravity; the formula used is desiredGravity / sv_gravity, or for Template:Game name the formula is desiredGravity / (sv_gravity * TFGameRules()->GetGravityMultiplier()).

Declaration

float UTIL_ScaleForGravity( float desiredGravity );

Examples

Todo: Add examples.