Template:KV Shadow: Difference between revisions
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1416006136 (talk | contribs) m (Added Template:Lang) |
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<noinclude>{{lang|Template:KV Shadow}}</noinclude> | |||
{{ScrollBox|title=Shadow| | {{ScrollBox|title=Shadow| | ||
{{KV|Disable Shadows|intn=disableshadows|boolean|Prevents the entity from creating cheap render-to-texture shadows, or lightmap shadows if the entity is a {{ent|prop_static}}. Does not affect [[shadow mapping]].}} | {{KV|Disable Shadows|intn=disableshadows|boolean|Prevents the entity from creating cheap render-to-texture shadows, or lightmap shadows if the entity is a {{ent|prop_static}}. Does not affect [[shadow mapping]].}} |
Revision as of 23:10, 2 October 2021
Shadow:
- Disable Shadows (disableshadows) <boolean>
- Prevents the entity from creating cheap render-to-texture shadows, or lightmap shadows if the entity is a prop_static. Does not affect shadow mapping.
- Disable ShadowDepth (disableshadowdepth) <boolean> (in all games since
)
- Used to disable rendering into shadow depth (for projected textures) for this entity.
- Projected Texture Cache (shadowdepthnocache) <choices> (in all games since
)
- Used to hint projected texture system whether it is sufficient to cache shadow volume of this entity or to force render it every frame instead.
- 0 : Default
- 1 : No cache - render every frame
- 2 : Cache it - render only once
- Disable flashlight (disableflashlight) <boolean> (in all games since
)
- Used to disable projected texture lighting and shadows on this entity.