Weapon ump45: Difference between revisions
		
		
		
		
		
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TheSpartaPT (talk | contribs) No edit summary  | 
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[[Image:weapon_ump45.PNG|thumb|right|220px]]  | [[Image:weapon_ump45.PNG|thumb|right|220px|UMP-45 in {{css}}.]]  | ||
{{base point multi|weapon_ump45|game1=Counter-Strike: Source|game2=Counter-Strike: Global Offensive}}  | {{base point multi|weapon_ump45|game1=Counter-Strike: Source|game2=Counter-Strike: Global Offensive}}  | ||
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{{BasicCSSweapon}}  | {{BasicCSSweapon}}  | ||
[[Category:Counter-Strike: Source Weapons|U]]  | [[Category:Counter-Strike: Source Weapons|U]]  | ||
[[Category:Counter-Strike: Global Offensive Weapons|U]]  | |||
Revision as of 05:06, 1 October 2021
Entity description
The 
 Heckler & Koch UMP is a sub-machine gun that uses ammo_45acp ammunition.
KeyValues
CS:S Weapon:
Flags
- Start Constrained : [1]
 - Prevents the model from moving.
 
- Deny Player Pickup : [2] !FGD
 - Prevents player from being able to pick up the weapon.
 
Outputs
CS:S Weapon:
- OnPlayerUse
 - Fires when a player +uses this weapon (!activator is the player.). Does not fire if the weapon is picked up successfully.
 
- OnPlayerPickup
 - Fires when a player picks this weapon up (!activator is the player.).
 
- OnCacheInteraction !FGD
 - When dropped, fires every tick on player touch (!activator is the player.).