Phys lengthconstraint: Difference between revisions
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Note:Objects will rotate around their ends with this entity. If you don't want them to do that, use a different constraint.
(Wrote keyvalues, flags, inputs and outputs. Input descriptions still needs to be added/confirmed.) |
m (→Keyvalues) |
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:<> The orientation of this entity in the world. (Probably not used.) | :<> The orientation of this entity in the world. (Probably not used.) | ||
* '''attach1''' | * '''attach1''' | ||
:<> Entity 1 - Entity that is anchored to the centerpoint of the | :<> Entity 1 - Entity that is anchored to the centerpoint of the constraint. | ||
* '''attach2''' | * '''attach2''' | ||
:<> Entity 2 - Entity that is anchored to the origin of the | :<> Entity 2 - Entity that is anchored to the origin of the constraint. | ||
* '''constraintsystem''' | * '''constraintsystem''' | ||
:<> Constraint System Manager - The name of a [[phys_constraintsystem]] that this constraint should be a part of. All constraints on a set of entities should be placed in the same system, or they will fight each other during simulation. | :<> Constraint System Manager - The name of a [[phys_constraintsystem]] that this constraint should be a part of. All constraints on a set of entities should be placed in the same system, or they will fight each other during simulation. |
Revision as of 17:50, 20 February 2006
Entity Description
A physical constraint between two physically simulated objects. If one object is not specified then the respective end of the constraint will be anchored to the world.

Keyvalues
- <target_source> The name that other entities refer to this entity by.
- attachpoint
- <> Attached object 2 point - At what coordinates its "blue blob" (attachment point?) is at.
- angles
- <> The orientation of this entity in the world. (Probably not used.)
- attach1
- <> Entity 1 - Entity that is anchored to the centerpoint of the constraint.
- attach2
- <> Entity 2 - Entity that is anchored to the origin of the constraint.
- constraintsystem
- <> Constraint System Manager - The name of a phys_constraintsystem that this constraint should be a part of. All constraints on a set of entities should be placed in the same system, or they will fight each other during simulation.
- forcelimit
- <> Force Limit to Break (lbs) - The amount of force an impact must apply to the constraint to break it. A way of calculating this is to set it to the mass of an object that would break this constraint if it were resting on the constrainted objects.
- torquelimit
- <> Torque Limit to Break (lbs * distance)? - The amount of torque required to break the constraint. A way of calculating this is to multiply any reference mass by the resting distance (from the center of mass of the object) needed to break the constraint.
- breaksound
- Play Sound on Break - A sound played when the constraint is broken.
- addlength
- <> Additional Length - Add (or subtract) this amount to the rest length of the rope.
- minlength
- <> Minimum Length - If the constraint is not rigid, this is the minimum length it can be.
Flags
- 1 : No Collision until break (Default: Checked)
- 2 : Keep Rigid (Default: Unchecked)
Inputs
- AddOutput
- Break
- FireUser1-4
- Kill
- KillHierarchy
- TurnOff
- TurnOn
Outputs
- OnUser1-4
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- OnBreak
- Fired when this breakable breaks.