Generic Keyvalues, Inputs and Outputs/Outputs: Difference between revisions
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<noinclude>This template is our holder for all [[outputs]] that are assigned through {{ent|CBaseEntity}}. | <noinclude>{{lang|Template:O BaseEntity}} | ||
This template is our holder for all [[outputs]] that are assigned through {{ent|CBaseEntity}}. | |||
To add the <code>OnKilled</code> output, add ''<code>|l4d=1</code>'' between ''<code>{{O BaseEntity</code>'' and ''<code>}}</code>''. This output is in the [[Left 4 Dead (engine branch)|Left 4 Dead engine branch]] '''only''', no other games. | To add the <code>OnKilled</code> output, add ''<code>|l4d=1</code>'' between ''<code>{{O BaseEntity</code>'' and ''<code>}}</code>''. This output is in the [[Left 4 Dead (engine branch)|Left 4 Dead engine branch]] '''only''', no other games. |
Revision as of 15:41, 29 August 2021
This template is our holder for all outputs that are assigned through CBaseEntity.
To add the OnKilled
output, add |l4d=1
between {{O BaseEntity
and }}
. This output is in the Left 4 Dead engine branch only, no other games.
Base:
- OnUser1 to OnUser4
- These outputs each fire in response to the firing of the like-numbered
FireUser1
toFireUser4
Input; see User Inputs and Outputs.