CompileTeam: Difference between revisions
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Compiles the texture to only affect a specific team.<br> | Compiles the texture to only affect a specific team. For example, the climb texture is a ladder that only lets infected climb up it.<br> | ||
However, making a texture '''visible''' to only one team requires [[Material Proxy|Proxies]]. As seen in the example below.<br> | |||
{{todo|Does it work only in {{l4d2}}?}} | {{todo|Does it work only in {{l4d2}}?}} | ||
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PlayerTeam | PlayerTeam | ||
{ | { | ||
team 3 | team 3 //Note: "%compileTeam" and this "team" use different numbers. Because that's just how it is coded. | ||
resultVar $proxTeam | resultVar $proxTeam | ||
} | } | ||
Revision as of 09:12, 26 August 2021
Compiles the texture to only affect a specific team. For example, the climb texture is a ladder that only lets infected climb up it.
However, making a texture visible to only one team requires Proxies. As seen in the example below.
Example:
UnlitGeneric
{
$basetexture "tools\climb"
$additive 1
"%compileTeam" 2
"%compilepassbullets" 1
"%compileladder" 1
$proxRange 0.0
$proxTeam 1.0
$one 1.0
Proxies
{
PlayerTeam
{
team 3 //Note: "%compileTeam" and this "team" use different numbers. Because that's just how it is coded.
resultVar $proxTeam
}
Subtract
{
srcVar1 $one
srcVar2 $proxRange
resultVar $alpha
}
Multiply
{
srcVar1 $alpha
srcVar2 $proxTeam
resultVar $alpha
}
TextureScroll
{
texturescrollvar $baseTextureTransform
texturescrollrate 1
texturescrollangle 90.00
}
}
}