Talk:Your First Map: Difference between revisions

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I'm going to convert this tutorial to a more general standard now. --[[User:Andreasen|Andreasen]] 20:16, 14 Feb 2006 (PST)
I'm going to convert this tutorial to a more general standard now. --[[User:Andreasen|Andreasen]] 20:16, 14 Feb 2006 (PST)
Glad to see someone is taking the time to work on this. This definitely needed some work, and this is a good start. One thing to watch out for -- the article was too thin before, but be careful of making it too much like a reference document instead of a tutorial. There are already plenty of existing [[Hammer Editor Documentation|reference pages]] that can be linked. The idea is that someone that has never touched the editor can follow the steps from start to finish and get a compiled (although very basic) level. Too many options and text up front can easily overwhelm a new user. --[[User:JeffLane|JeffLane]] 10:55, 15 Feb 2006 (PST)

Revision as of 11:55, 15 February 2006

ok, ive dont this tutorial, are there any that lead on from this, like more advanced rooms (corridors, water pools and the suchlike) - - hirule89

Our other tutorials are listed at Category:Tutorials, and you might also want to see Category:Level Design. —Maven (talk) 11:41, 22 Oct 2005 (PDT)

I have a problem.Whenever i create the box it doesnt appear textured.I can see it in Wireframe mode and Lightmap Grid mode, but when i use "3D Textured" the camera viewport becomes black and i can only see the XYZ axis when i select something.Any ideas on why this happens?I am using an ATI Radeon X700 vid card.Can this be the problem? - madivan

It should appear textured (once you press <Return> inside a 2D window to actually create it). Have you tried updating the drivers to your graphics card? --Andreasen 20:16, 14 Feb 2006 (PST)

I'm going to convert this tutorial to a more general standard now. --Andreasen 20:16, 14 Feb 2006 (PST)

Glad to see someone is taking the time to work on this. This definitely needed some work, and this is a good start. One thing to watch out for -- the article was too thin before, but be careful of making it too much like a reference document instead of a tutorial. There are already plenty of existing reference pages that can be linked. The idea is that someone that has never touched the editor can follow the steps from start to finish and get a compiled (although very basic) level. Too many options and text up front can easily overwhelm a new user. --JeffLane 10:55, 15 Feb 2006 (PST)