UTIL SayTextAll: Difference between revisions
Jump to navigation
Jump to search
(Improved examples.) |
m (Category) |
||
Line 13: | Line 13: | ||
A message that emits to all players' console output. | A message that emits to all players' console output. | ||
UTIL_SayTextAll("I'm a console message that is sent to everyone!", UTIL_GetCommandClient(), false); | UTIL_SayTextAll("I'm a console message that is sent to everyone!", UTIL_GetCommandClient(), false); | ||
[[Category:UTIL]] |
Revision as of 23:00, 22 July 2021
A UTIL wrapper function for UTIL_SayTextFilter that sends a message to all players.
Usage
void UTIL_SayTextAll(const char *pText, CBasePlayer *pPlayer, bool bChat)
Examples
Tells everyone in chat that the server will restart in sv_restart_server_delay
(not defined for concisement reasons) seconds.
char* NotifyRestartText = ""; V_snprintf(NotifyRestartText, sizeof(NotifyRestartText), "This server will restart in %f seconds.", sv_restart_server_delay.GetFloat()); UTIL_SayTextAll(NotifyRestartText, UTIL_GetCommandClientIndex(), true);
A message that emits to all players' console output.
UTIL_SayTextAll("I'm a console message that is sent to everyone!", UTIL_GetCommandClient(), false);