Info zombie border: Difference between revisions
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{{l4d2 point|info_zombie_border}} It prevents any | {{l4d2 point|info_zombie_border}} It prevents any A.I. controlled infected to spawn behind it. Ifiinfected already exists before its spawned it or re-enabled, the infected will discard themselves through deletion or suicide. The criteria to be behind this entity is only by position, so Line of Sight is not required. | ||
This is an aggressive way to prevent infected spawning, use with caution. | |||
== Keyvalues == | == Keyvalues == | ||
{{KV BaseEntity|l4d2=1}} | {{KV BaseEntity|l4d2=1}} | ||
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* Named as<code>no_zombies_east_river</code>. Placed at where the ferry stops at after when the survivors start it, with its back facing the other side of the river. | * Named as<code>no_zombies_east_river</code>. Placed at where the ferry stops at after when the survivors start it, with its back facing the other side of the river. | ||
** Receives a<code>Disable</code>input when the ferry is started, allowing infected to spawn at the other side again. | ** Receives a<code>Disable</code>input when the ferry is started, allowing infected to spawn at the other side again. | ||
== See Also == | |||
*{{ent|func_nav_attribute_region}} | |||
*{{ent|func_nav_blocker}} |
Revision as of 15:33, 11 July 2021
Template:L4d2 point It prevents any A.I. controlled infected to spawn behind it. Ifiinfected already exists before its spawned it or re-enabled, the infected will discard themselves through deletion or suicide. The criteria to be behind this entity is only by position, so Line of Sight is not required.
This is an aggressive way to prevent infected spawning, use with caution.
Keyvalues
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
Uses in official maps
The following maps use info_zombie_border.
- c3m1_plankcountry
- Named as
no_zombies_east_river
. Placed at where the ferry stops at after when the survivors start it, with its back facing the other side of the river.- Receives a
Disable
input when the ferry is started, allowing infected to spawn at the other side again.
- Receives a