Tf logic arena: Difference between revisions
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(Updated with data from tf-abs.fgd) |
m (Updated templates and added the true name of the Control Point Delay KV.) |
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* Instead of choosing "Red" or "Blu", players simply have "Fight!" | * Instead of choosing "Red" or "Blu", players simply have "Fight!" | ||
* Requires exact team balance | * Requires exact team balance | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV|Control Point Delay (CapEnableDelay)|integer|Time (in seconds) before the control point unlocks.}} | |||
{{KV|Control Point Delay|integer|Time (in seconds) before the control point unlocks.}} | {{KV BaseEntity}} | ||
==Inputs== | ==Inputs== | ||
{{I | {{I BaseEntity}} | ||
==Outputs== | ==Outputs== | ||
{{IO|OnArenaRoundStart|Sent when round begins.}} | {{IO|OnArenaRoundStart|Sent when round begins.}} | ||
{{IO|OnCapEnabled|Sent when control point unlocks.}} | {{IO|OnCapEnabled|Sent when control point unlocks.}} | ||
{{O BaseEntity}} |
Revision as of 10:19, 16 June 2021
tf_logic_arena
is a point entity available in Team Fortress 2.
Entity description
This entity is how arena mode is activated. Among the things it causes:
- No respawn or class changing during round
- Instant spawn before round
- First blood crit buff
- Announcement of first blood ("First blood! That was fast!") and control point voiceover ("5. 4. 3. 2. 1. Control point unlocked. Get going!")
- Thing on HUD that counts down from 5 in the place on top of the place control point sign usually is.
- Thing on HUD that shows the number of people left on each side instead of timer
- Letting dead players spectate either side.
- Instead of choosing "Red" or "Blu", players simply have "Fight!"
- Requires exact team balance
Keyvalues
- Control Point Delay (CapEnableDelay) ([todo internal name (i)]) <integer>
- Time (in seconds) before the control point unlocks.
Inputs
Outputs
- OnArenaRoundStart
- Sent when round begins.
- OnCapEnabled
- Sent when control point unlocks.