Tf logic arena: Difference between revisions

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(Updated with data from tf-abs.fgd)
m (Updated templates and added the true name of the Control Point Delay KV.)
Line 13: Line 13:
* Instead of choosing "Red" or "Blu", players simply have "Fight!"
* Instead of choosing "Red" or "Blu", players simply have "Fight!"
* Requires exact team balance
* Requires exact team balance
And so on.


==Keyvalues==
==Keyvalues==
{{KV Targetname}}
{{KV|Control Point Delay (CapEnableDelay)|integer|Time (in seconds) before the control point unlocks.}}
{{KV|Control Point Delay|integer|Time (in seconds) before the control point unlocks.}}
{{KV BaseEntity}}


==Inputs==
==Inputs==
{{I Targetname}}
{{I BaseEntity}}


==Outputs==
==Outputs==
{{O Targetname}}
{{IO|OnArenaRoundStart|Sent when round begins.}}
{{IO|OnArenaRoundStart|Sent when round begins.}}
{{IO|OnCapEnabled|Sent when control point unlocks.}}
{{IO|OnCapEnabled|Sent when control point unlocks.}}
{{O BaseEntity}}

Revision as of 10:19, 16 June 2021

Team Fortress 2 tf_logic_arena is a point entity available in Team Fortress 2 Team Fortress 2.

Entity description

This entity is how arena mode is activated. Among the things it causes:

  • No respawn or class changing during round
  • Instant spawn before round
  • First blood crit buff
  • Announcement of first blood ("First blood! That was fast!") and control point voiceover ("5. 4. 3. 2. 1. Control point unlocked. Get going!")
  • Thing on HUD that counts down from 5 in the place on top of the place control point sign usually is.
  • Thing on HUD that shows the number of people left on each side instead of timer
  • Letting dead players spectate either side.
  • Instead of choosing "Red" or "Blu", players simply have "Fight!"
  • Requires exact team balance

Keyvalues

Control Point Delay (CapEnableDelay) ([todo internal name (i)]) <integer>
Time (in seconds) before the control point unlocks.


Inputs

Outputs

OnArenaRoundStart
Sent when round begins.
OnCapEnabled
Sent when control point unlocks.