Tf dropped weapon: Difference between revisions
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Note:Upon picking up a dropped weapon, the original held weapon will not be returned.
Bug: [todo tested in ?]
Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history
(Stylized the "convars" section to be same as env_fire; Omit "Category:Entities" as templates apply it already; "|base=1" param for "KV"/"I" templates (Yes Template:I_BaseAnimating doesn't support params yet, ill add it to my trello todo list)) |
m (<code> tag applies extra whitespacing apparently, added a color to them for mobile page readers (based off Template:Lang, but with a color that's not entirely white, as those are usually too bright)) |
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{{tf2 point|tf_dropped_weapon}} This entity is used for dropped weapons and will store its weapon information from the player held weapon. | {{tf2 point|tf_dropped_weapon}} This entity is used for dropped weapons and will store its weapon information from the player held weapon. | ||
Players can perform a pickup option by performing <code>+use_action_slot_item</code> while looking at this entity, and take the dropped weapon to be used as a player weapon. If the dropped weapon is a medigun then its charge will either slowly drop to 0% or, if the player suicided, set to 0%. | Players can perform a pickup option by performing<code style="color:#E5E5E5;">+use_action_slot_item</code>while looking at this entity, and take the dropped weapon to be used as a player weapon. If the dropped weapon is a medigun then its charge will either slowly drop to 0% or, if the player suicided, set to 0%. | ||
{{note|Upon picking up a dropped weapon, the original held weapon will not be returned.}} | {{note|Upon picking up a dropped weapon, the original held weapon will not be returned.}} | ||
{{bug|Spawning this entity through <code>ent_create</code> will crash the game if the model KV is set, but not the actual item object.}} | {{bug|Spawning this entity through<code style="color:#E5E5E5;">ent_create</code>will crash the game if the model KV is set, but not the actual item object.}} | ||
{{code class|CTFDroppedWeapon|tf_dropped_weapon.cpp}} | {{code class|CTFDroppedWeapon|tf_dropped_weapon.cpp}} | ||
Revision as of 11:57, 14 June 2021
tf_dropped_weapon
is a point entity available in Team Fortress 2. This entity is used for dropped weapons and will store its weapon information from the player held weapon.
Players can perform a pickup option by performing+use_action_slot_item
while looking at this entity, and take the dropped weapon to be used as a player weapon. If the dropped weapon is a medigun then its charge will either slowly drop to 0% or, if the player suicided, set to 0%.


ConVars/Commands
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
tf_dropped_weapon | 30 | Arbitrary number (float) | Sets the lifetime oftf_dropped_weapon entities. |
Keyvalues

Inputs

Outputs
