Template:Fl NavAttributeRegion: Difference between revisions
		
		
		
		
		
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 Note:See Navigation Mesh Attributes (L4D) for a complete list of L4D attributes and their effects.
Note:See Navigation Mesh Attributes (L4D) for a complete list of L4D attributes and their effects.
		
	
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| {{lang|Fl NavAttributeRegion}} | <noinclude> | ||
| {{lang|Template:Fl NavAttributeRegion}} | |||
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| {{ScrollBox|title=NavAttributeRegion| | {{ScrollBox|title=NavAttributeRegion| | ||
| These are the only attributes that can be applied with this entity; any other attributes must be set by editing the [[Navigation Meshes (L4D)|navigation mesh]] manually. | These are the only attributes that can be applied with this entity; any other attributes must be set by editing the [[Navigation Meshes (L4D)|navigation mesh]] manually. | ||
Revision as of 00:24, 14 June 2021
NavAttributeRegion:
These are the only attributes that can be applied with this entity; any other attributes must be set by editing the navigation mesh manually.
- 2 : Empty (no wanderers)
- 32 : Battlestation
- 64 : Finale
- 128 : Mission Start
- 256 : Battlefield
- 1024 : Not Clearable
- 2048 : Checkpoint
- 4096 : Obscured
- 8192 : No mobs
- 32768 : Rescue Vehicle
- 65536 : Rescue Closet
- 524288 : No Threat  
- 1048576 : Lying down  
 Note:See Navigation Mesh Attributes (L4D) for a complete list of L4D attributes and their effects.
Note:See Navigation Mesh Attributes (L4D) for a complete list of L4D attributes and their effects.