Tf weapon base: Difference between revisions
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Note:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history
(Created entity page. [Information from the 2018 source code leak of TF2 with use of ent_info. PLEASE FACT CHECK THIS PAGE!]) |
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{{tf2 point|tf_weapon_base}} This entity is used by every weapon entity in TF2 as a base | {{tf2 point|tf_weapon_base}} This entity is used by every weapon entity in TF2 as a base entity, and they derive all weapon behavior from <code>tf_weapon_base</code>. | ||
{{code class|CTFWeaponBase|tf_weapon_base.cpp}} | {{code class|CTFWeaponBase|tf_weapon_base.cpp}} |
Revision as of 20:36, 29 May 2021
tf_weapon_base
is a point entity available in Team Fortress 2. This entity is used by every weapon entity in TF2 as a base entity, and they derive all weapon behavior from
tf_weapon_base
.
Keyvalues
Inputs
Outputs

Weapon:
- OnNPCPickup
- !activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
- OnPlayerUse
- !activator = player
!caller = this entity
Fires when the player +uses this weapon.
- OnPlayerPickup
- !activator = player
!caller = this entity
Fires when a player picks up this weapon.
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.