$screenalign: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(Added note, in order for screen align to work the prop needs a material proxy.) |
||
Line 8: | Line 8: | ||
[[Category:QC Commands|screenalign]]__NOTOC__ | [[Category:QC Commands|screenalign]]__NOTOC__ | ||
===Note=== | |||
The model's material must have a material proxy! Having no material proxy will show it working properly in hammer, but it will appear static in game. |
Revision as of 13:27, 17 May 2021
Sets a bone to automatically realign its orientation to the screen.
Syntax
$screenalign <bone name> <"sphere" or "cylinder">
Note
The model's material must have a material proxy! Having no material proxy will show it working properly in hammer, but it will appear static in game.