Player weaponstrip: Difference between revisions
		
		
		
		
		
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 Bug:In the
Bug:In the 
 Portal series, the player's weapon will lower and become non-functional, but will not actually disappear.  [todo tested in ?]
 Portal series, the player's weapon will lower and become non-functional, but will not actually disappear.  [todo tested in ?]
 Note:Unless modified, Strip and StripWeaponAndSuit only work if in a single-player game, or where the player fills the role of !Activator.  That being said, for multiplayer utilization, consider using a trigger_once or trigger_multiple to activate these inputs.
Note:Unless modified, Strip and StripWeaponAndSuit only work if in a single-player game, or where the player fills the role of !Activator.  That being said, for multiplayer utilization, consider using a trigger_once or trigger_multiple to activate these inputs.
		
	
|  (This bug is in both games, and can be worked around) |  (Use workaround template and BaseEntity templates) | ||
| Line 5: | Line 5: | ||
| This entity strips the player of their weapons and/or suit. | This entity strips the player of their weapons and/or suit. | ||
| {{bug|In the {{portal}}{{portal2}} Portal series, the player's weapon will lower and become non-functional, but will not actually disappear.  | {{bug|In the {{portal}}{{portal2}} Portal series, the player's weapon will lower and become non-functional, but will not actually disappear.}} | ||
| :{{workaround|Fire a DisableDraw input to the <code>viewmodel</code> entity with a slight delay after triggering the weaponstrip. (This does ''not'' prevent later picked up weapons from appearing.)}} | |||
| == Keyvalues == | == Keyvalues == | ||
| {{KV  | {{KV BaseEntity}} | ||
| == Inputs == | == Inputs == | ||
| Line 14: | Line 15: | ||
| {{IO|StripWeaponsAndSuit|Strip player's weapons and suit | {{IO|StripWeaponsAndSuit|Strip player's weapons and suit | ||
| {{note|Unless modified, Strip and StripWeaponAndSuit only work if in a single-player game, or where the player fills the role of !Activator.  That being said, for multiplayer utilization, consider using a [[trigger_once]] or [[trigger_multiple]] to activate these inputs.}}}} | {{note|Unless modified, Strip and StripWeaponAndSuit only work if in a single-player game, or where the player fills the role of !Activator.  That being said, for multiplayer utilization, consider using a [[trigger_once]] or [[trigger_multiple]] to activate these inputs.}}}} | ||
| {{I  | {{I BaseEntity}} | ||
| == Outputs == | == Outputs == | ||
| {{O  | {{O BaseEntity}} | ||
| ==See also== | ==See also== | ||
| * [[trigger_weapon_strip]] - Similiar brush entity. | * [[trigger_weapon_strip]] - Similiar brush entity. | ||
Revision as of 15:27, 7 May 2021

This entity is also available as [[{{{1}}}|{{{1}}}]] for the Half-Life Engine. 
Entity description
This entity strips the player of their weapons and/or suit.
 Bug:In the
Bug:In the 
 Portal series, the player's weapon will lower and become non-functional, but will not actually disappear.  [todo tested in ?]
 Portal series, the player's weapon will lower and become non-functional, but will not actually disappear.  [todo tested in ?] Workaround:Fire a DisableDraw input to the Workaround:Fire a DisableDraw input to the- viewmodelentity with a slight delay after triggering the weaponstrip. (This does not prevent later picked up weapons from appearing.)
Keyvalues
Inputs
- Strip
- Strip player's weapons
- StripWeaponsAndSuit
- Strip player's weapons and suit
 Note:Unless modified, Strip and StripWeaponAndSuit only work if in a single-player game, or where the player fills the role of !Activator.  That being said, for multiplayer utilization, consider using a trigger_once or trigger_multiple to activate these inputs.
Note:Unless modified, Strip and StripWeaponAndSuit only work if in a single-player game, or where the player fills the role of !Activator.  That being said, for multiplayer utilization, consider using a trigger_once or trigger_multiple to activate these inputs.
Outputs
See also
- trigger_weapon_strip - Similiar brush entity.